Model [Request] Battle Cruiser Security Door

Rexy

The Kwisatz Haderach
aa
Dec 22, 2008
1,798
2,533
Ok. I'll do it. With an animated sequence, if I can figure out animated collision meshes. Otherwise it'll be 2 parts.
 

SiniStarR

L8: Fancy Shmancy Member
Mar 31, 2009
585
116
the model isnt uv'd, textured, optimized or really detailed either. But heres what I got done.
Technically, I wasnt gonna animate the doors but go ahead, good luck!
 

Rexy

The Kwisatz Haderach
aa
Dec 22, 2008
1,798
2,533
techdoors.jpg


techdoors2.jpg


techdoors3.jpg


techdoors4.jpg


Here's something I did earlier tonight before I got drunk on gin, now I'm going to attempt to finish.
 
Last edited:

Dutchsilab

L1: Registered
Oct 19, 2009
29
1
Looks Nice thanks ;)

SiniStarR thanks for 1 model,

And rexy keep it up thanks ;)
 

SiniStarR

L8: Fancy Shmancy Member
Mar 31, 2009
585
116
wow rexy thats impressive. dunno if you did it off my model or not but either way it looks great.
 

Acumen

Annoyer
aa
Jun 11, 2009
704
630
i think the dark grey chipped parts should be way more subtle and have less of that bevel effect. im totally loving the color scheme - looks very fitting !
awesome so far overall :)
 

Sel

Banned
Feb 18, 2009
1,239
2,570
i think the dark grey chipped parts should be way more subtle and have less of that bevel effect. im totally loving the color scheme - looks very fitting !
awesome so far overall :)

I agree with this, they stand out way too much.

Otherwise nice job, looks great.
 

Rexy

The Kwisatz Haderach
aa
Dec 22, 2008
1,798
2,533
And a last update on visuals before I build collision and LOD models.

Door 02 (right door) 1362 triangles, Door 01 (left door) 1512 triangles. Each skin has normal mapping with environment alpha masking, and Door 01 model will have 6 skins, 1 plain, and 5 skins labeling the doors from A to E.

techdoors7.jpg