the model isnt uv'd, textured, optimized or really detailed either. But heres what I got done.
Technically, I wasnt gonna animate the doors but go ahead, good luck!
i think the dark grey chipped parts should be way more subtle and have less of that bevel effect. im totally loving the color scheme - looks very fitting !
awesome so far overall
i think the dark grey chipped parts should be way more subtle and have less of that bevel effect. im totally loving the color scheme - looks very fitting !
awesome so far overall
And a last update on visuals before I build collision and LOD models.
Door 02 (right door) 1362 triangles, Door 01 (left door) 1512 triangles. Each skin has normal mapping with environment alpha masking, and Door 01 model will have 6 skins, 1 plain, and 5 skins labeling the doors from A to E.
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