Model [Request] Battle Cruiser Security Door

Discussion in 'Request Area' started by Dutchsilab, Oct 29, 2009.

  1. Dutchsilab

    Dutchsilab L1: Registered

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    Hi,

    On Post 7 is more information to see how the door Must be!

    I need help with a Model, i am making a new map; CP_Daedalus
    http://www.thescifiworld.net/img/wallpapers/stargate/mirko_stoedter/mirko38_1024x768.jpg
    It is a Space Ship Theme..
    But i need help, the doors must be like this:
    [​IMG]
    [​IMG]

    And the door must open like this;
    [​IMG]
    Dont scare of that guy ;p :rolleyes:

    i Hope that any of you can help me to make this model, or make it for me,

    (Soz for Bad English)
     
    Last edited: Nov 2, 2009
  2. Owlruler

    Owlruler L12: Fabulous Member

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    Couldn't you do that with brushes?
     
  3. Dutchsilab

    Dutchsilab L1: Registered

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    Maybe yes,
    But i am not really good with that:glare:
     
  4. Rexy

    aa Rexy The Kwisatz Haderach

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    I made doors that were kind of similar, if you're interested:

    [ame="http://forums.tf2maps.net/showthread.php?t=8992"][Request] Intel point base door - TF2Maps.net[/ame]
     
  5. Dutchsilab

    Dutchsilab L1: Registered

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    Nice, but not really what I'm looking for,

    It Needs to Be Bigger, and More Warning Signs On The door,

    But Thank you for Showing! ;)
     
  6. SiniStarR

    SiniStarR L8: Fancy Shmancy Member

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    can you specify how big and maybe draw a rough sketch on how the door should look? It's kinda hard to see exactly what the entire door looks like from those pictures above. I might pick this up if you can supply this.
     
  7. Dutchsilab

    Dutchsilab L1: Registered

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    It must be like the door of Rexy,
    The same height and length..
    As you can see on the door of Rexy, that round Object, Goes in the door
    Here is A Video How the doors opens and close in the serie;

    [ame="http://www.youtube.com/watch?v=o4SiPbMJRu4"]YouTube - Stargate Test Daedalus Doors[/ame]

    But it must be bigger and with more textures..

    Example 1; How the door open and close
    [​IMG]

    Example 2; the Draw of the door not exactly
    [​IMG]

    Example 3; The real Door in The Serie, With the Draw
    [​IMG]

    On the first post you can see how the colors must be,
    and the detials on the door with logo's,

    I Hope That This Enough ;)

    Greetz,
     
    Last edited: Nov 2, 2009
  8. Firest0rm

    Firest0rm L4: Comfortable Member

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    couldn't that be done with two func_movelinear brushes and maybe an overlay parented to one of the doors (or something like that)?
     
  9. Nineaxis

    aa Nineaxis Quack Doctor

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    Brush based doors are ugly.
     
    • Thanks Thanks x 4
  10. Tapp

    Tapp L10: Glamorous Member

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    I'd say a model is better, what with bevelling and everything.
     
  11. Dutchsilab

    Dutchsilab L1: Registered

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    Ye A Model is the best idea,
    What Nineaxis said is right.. Brushes are ugly,

    Thats why i Ask For a Model ;)
     
  12. SiniStarR

    SiniStarR L8: Fancy Shmancy Member

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    im giving it a try, dunno how it will turn out im using all the references I received.
     
  13. Dutchsilab

    Dutchsilab L1: Registered

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    Thanks ;)
     
  14. SiniStarR

    SiniStarR L8: Fancy Shmancy Member

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    [​IMG]

    [​IMG]
     
    • Thanks Thanks x 2
    Last edited: Nov 8, 2009
  15. Acumen

    aa Acumen Annoyer

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    great ! now uv quickly, do some ao-magix and you're almost there !
    nice progress !
     
  16. Dutchsilab

    Dutchsilab L1: Registered

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    Looks great ;)

    Keep it up!
     
  17. Sel

    Sel Banned

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    Please don't screencap viewports, maya has the ability to create renders where you can actually see detail on the model, all I can make of your picture is that you've made some colours on a gray blob :\

    I don't know which of these contains something you'd find relevant to what you'd need to do, since I don't actually use Maya, but 3DS and maya both use mental ray, so I'd assume you'd be capable of making renders of similar quality to those.

    http://www.3dmd.net/MAYA_rendering_tutorials.htm

    You might find something there.
     
  18. SiniStarR

    SiniStarR L8: Fancy Shmancy Member

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    i appreciate the advice but Im already aware of maya's functions let alone mental ray. I have no need to render anything in this manner because quite frankly it wont look anything like it does ingame. Not to mention that this "gray blob" doesnt even have textures yet, and I see no reason to try to make 8 polygons with no detail and with no uv maps, look pretty.


    Lastly, i haven't been working on this model because of irl stuff, Ill get it done eventually sorry :(
     
  19. Sel

    Sel Banned

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    In 3ds I press f9 and in less than a second I have a picture of a model more presentable than that, honestly it doesn't take much effort at all, and at the very least makes you look just that much more professional :\
     
  20. SiniStarR

    SiniStarR L8: Fancy Shmancy Member

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    Sorry Dutchsilab, unfortunately due to personal reasons i cant finish this for you . :(
    Sorry for taking so long but all I can really do is just give what I have. It wont work ingame but if someone would like to pick it up, be my guest. Once again I apologize.