Model [Request] Battle Cruiser Security Door

Dutchsilab

L1: Registered
Oct 19, 2009
29
1
Hi,

On Post 7 is more information to see how the door Must be!

I need help with a Model, i am making a new map; CP_Daedalus
http://www.thescifiworld.net/img/wallpapers/stargate/mirko_stoedter/mirko38_1024x768.jpg
It is a Space Ship Theme..
But i need help, the doors must be like this:
ipy69d.jpg

nv2m1z.jpg


And the door must open like this;
j79hg7.jpg

Dont scare of that guy ;p :rolleyes:

i Hope that any of you can help me to make this model, or make it for me,

(Soz for Bad English)
 
Last edited:

Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
Couldn't you do that with brushes?
 

Rexy

The Kwisatz Haderach
aa
Dec 22, 2008
1,798
2,533
I made doors that were kind of similar, if you're interested:

[ame="http://forums.tf2maps.net/showthread.php?t=8992"][Request] Intel point base door - TF2Maps.net[/ame]
 

Dutchsilab

L1: Registered
Oct 19, 2009
29
1
Nice, but not really what I'm looking for,

It Needs to Be Bigger, and More Warning Signs On The door,

But Thank you for Showing! ;)
 

SiniStarR

L8: Fancy Shmancy Member
Mar 31, 2009
585
116
can you specify how big and maybe draw a rough sketch on how the door should look? It's kinda hard to see exactly what the entire door looks like from those pictures above. I might pick this up if you can supply this.
 

Dutchsilab

L1: Registered
Oct 19, 2009
29
1
It must be like the door of Rexy,
The same height and length..
As you can see on the door of Rexy, that round Object, Goes in the door
Here is A Video How the doors opens and close in the serie;

[ame="http://www.youtube.com/watch?v=o4SiPbMJRu4"]YouTube - Stargate Test Daedalus Doors[/ame]

But it must be bigger and with more textures..

Example 1; How the door open and close
2ryhiqr.jpg


Example 2; the Draw of the door not exactly
2ebwo6f.jpg


Example 3; The real Door in The Serie, With the Draw
2n7k36o.jpg


On the first post you can see how the colors must be,
and the detials on the door with logo's,

I Hope That This Enough ;)

Greetz,
 
Last edited:

Firest0rm

L4: Comfortable Member
Sep 27, 2009
171
33
couldn't that be done with two func_movelinear brushes and maybe an overlay parented to one of the doors (or something like that)?
 

Dutchsilab

L1: Registered
Oct 19, 2009
29
1
Ye A Model is the best idea,
What Nineaxis said is right.. Brushes are ugly,

Thats why i Ask For a Model ;)
 

SiniStarR

L8: Fancy Shmancy Member
Mar 31, 2009
585
116
im giving it a try, dunno how it will turn out im using all the references I received.
 

Acumen

Annoyer
aa
Jun 11, 2009
704
630
great ! now uv quickly, do some ao-magix and you're almost there !
nice progress !
 

Sel

Banned
Feb 18, 2009
1,239
2,570

Please don't screencap viewports, maya has the ability to create renders where you can actually see detail on the model, all I can make of your picture is that you've made some colours on a gray blob :\

I don't know which of these contains something you'd find relevant to what you'd need to do, since I don't actually use Maya, but 3DS and maya both use mental ray, so I'd assume you'd be capable of making renders of similar quality to those.

http://www.3dmd.net/MAYA_rendering_tutorials.htm

You might find something there.
 

SiniStarR

L8: Fancy Shmancy Member
Mar 31, 2009
585
116
Please don't screencap viewports, maya has the ability to create renders where you can actually see detail on the model, all I can make of your picture is that you've made some colours on a gray blob :\

I don't know which of these contains something you'd find relevant to what you'd need to do, since I don't actually use Maya, but 3DS and maya both use mental ray, so I'd assume you'd be capable of making renders of similar quality to those.

http://www.3dmd.net/MAYA_rendering_tutorials.htm

You might find something there.

i appreciate the advice but Im already aware of maya's functions let alone mental ray. I have no need to render anything in this manner because quite frankly it wont look anything like it does ingame. Not to mention that this "gray blob" doesnt even have textures yet, and I see no reason to try to make 8 polygons with no detail and with no uv maps, look pretty.


Lastly, i haven't been working on this model because of irl stuff, Ill get it done eventually sorry :(
 

Sel

Banned
Feb 18, 2009
1,239
2,570
i appreciate the advice but Im already aware of maya's functions let alone mental ray. I have no need to render anything in this manner because quite frankly it wont look anything like it does ingame. Not to mention that this "gray blob" doesnt even have textures yet, and I see no reason to try to make 8 polygons with no detail and with no uv maps, look pretty.
(

In 3ds I press f9 and in less than a second I have a picture of a model more presentable than that, honestly it doesn't take much effort at all, and at the very least makes you look just that much more professional :\
 

SiniStarR

L8: Fancy Shmancy Member
Mar 31, 2009
585
116
Sorry Dutchsilab, unfortunately due to personal reasons i cant finish this for you . :(
Sorry for taking so long but all I can really do is just give what I have. It wont work ingame but if someone would like to pick it up, be my guest. Once again I apologize.