Repel

Discussion in 'Map Factory' started by Repel, May 29, 2010.

  1. Repel

    Repel L1: Registered

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    First released map, simple symmetric KOTH map roughly about the same size of viaduct. Currently just dev textures, barely any detail and no cubemaps. The name is just a place holder since I can't really think of a good name at the time being.
     
    Last edited: Jun 1, 2010
  2. Nutomic

    Nutomic L11: Posh Member

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    Please make the walls orange and only floors/ceiling grey, helps orientation a lot and makes it look better ;)
     
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  3. Seba

    aa Seba DR. BIG FUCKER, PHD

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    The second and third pics look very large, I'm not sure how well that'll play out. Also, I can't tell which side is which; use team-coloured dev_measurewalls on walls and dev_graygrid on the floors to help orient players.
     
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  4. Repel

    Repel L1: Registered

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    Don't think it looks as large ingame apart from maybe in height, also added the orange,red and blue dev textures to walls
     
  5. Seba

    aa Seba DR. BIG FUCKER, PHD

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    The second one is literally huge, and has a gigantic sightline. I assume that's the spawn area, so as long as the enemy has a hard time getting there, it shouldn't cause too big of a problem.
     
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  6. Passerby

    Passerby L2: Junior Member

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    the 2nd pic looks really tall which could be good if you maybe had a grate around the wall or some ramps to allow player to take advantage of the vertical space.

    and the outside looks like it has some huge sight lines from the base windows.


    but it looks like a good layout after the sight lines are taken care of and definatly looks good for a first
     
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  7. Vincent

    aa Vincent 🔨 Grandmaster Lizard Wizard Jedi 🔨

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    Pretty empty so there isn't to much to comment on.

    2nd screen shot looks pretty barren.
    5th screen shot, the stairs shadows on the left look a little fudged up
    6th screen shot has some nice architecture. Just be careful because it doesn't look like you can fit under that ledge (under the point).
     
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