- Jan 24, 2009
- 95
- 16
Foundations
A standard CTF map I've designed in about a month. The map uses the new construction pack as its main theme. The map focuses on flanking and alternate routes for both teams to steal the enemy's intelligence within the bunkers.
Constructive criticism and comments are greatly appreciated so that I may address the conflicts for future releases.
CHANGELOG
Changes from a1 to a2:
-Added an official name for the map
-Replaced old staircase routes with wider and longer routes below the shacks
-(suggested)Added a sniper deck on each base's roof which is currently accessible from staircase inside the blast door room
-Added extra props for climbing the crates in the middle area of the map
-Deepened the death pit inside the silo
KNOWN ISSUES
As of a2:
-Clipping issues
-Potential spacing issues inside bases
-Visibility problems with inaccessible doors inside the caverns
-Optimization
A standard CTF map I've designed in about a month. The map uses the new construction pack as its main theme. The map focuses on flanking and alternate routes for both teams to steal the enemy's intelligence within the bunkers.
Constructive criticism and comments are greatly appreciated so that I may address the conflicts for future releases.
CHANGELOG
Changes from a1 to a2:
-Added an official name for the map
-Replaced old staircase routes with wider and longer routes below the shacks
-(suggested)Added a sniper deck on each base's roof which is currently accessible from staircase inside the blast door room
-Added extra props for climbing the crates in the middle area of the map
-Deepened the death pit inside the silo
KNOWN ISSUES
As of a2:
-Clipping issues
-Potential spacing issues inside bases
-Visibility problems with inaccessible doors inside the caverns
-Optimization
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