ok just played it on a 24 man server - and it stayed full till the end so there is nothing glaringly bad
The few points the people raised - the main complaint was the area after point B - the main route leads you directly past the red respawn - blue engys seemed to like B as a spot for safe telporters so there was a constant flow of players fighting outside and around the red spawn - even if trying to get to c from there you end up spawn camping the red team

- in the end i went engy and set up a new position to actually make a few players attack from a different angle

- but really if you look at gravelpit - if you are outside the red spawn - either you are intentionally trying to spawn camp - or you are there for a quick blow up teleporter entrance spree
At point A the building to the far side of the inclined hill - start of the blu attack zone - is never used - in 4 games i never saw 1 player even come close to going in there - the quickest route to A up the ramp was the only way any player took - if you want the building used maybe shift the large healthpack over to there to give some incentive to go there.
Inside the mine tunnels there is 1 doorway with something wrong going on it - it almosts feels as though you have bumped into a spy - is there some playerclip in there that blocking the path ?
and point C seemed to be ok - apart from the constant flow of players that were coming from B and fighitng near the spawn, theres a couple of areas at C that soldiers can acesss - the roofs of the pointy building - and the pipes on the sides - not sure if the pipes are as you desired but its a pretty imba position once your up there
overall though we had some really good games on there - i think we held of 1 attack losing 1 cap zone only, and the last game ended up in an overtime which went on for about 40 seconds with blu eventaully winning - so it made for some pretty good gaming
