Reflections showing up as missing texture?

Discussion in 'Mapping Questions & Discussion' started by xArktisFlamex, Oct 4, 2010.

  1. xArktisFlamex

    xArktisFlamex L1: Registered

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  2. matou

    matou L2: Junior Member

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    env_cubemap atleast 16units above the ground should fix it. you can read more about it on the developer wiki
     
  3. Ravidge

    aa Ravidge Grand Vizier

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    You need to build cubemaps. It's been explained several times all over the forum, so try your luck with the search function in the tutorial sub-forum.
     
  4. red_flame586

    red_flame586 L7: Fancy Member

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  5. honorum646

    honorum646 L6: Sharp Member

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    Also, not relevant, but why the screenshots in .png? It took me like a minute to download the picture.
     
  6. Draco18s

    Draco18s L9: Fashionable Member

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    Normally I'd have said, "what're you on, dial up?" but no, its image shack because image shack is shit.

    In the time I've managed to write this post I've downloaded all of 5% of the one image.

    The screenshot is also fucking huge, at 1680px × 1050px
     
  7. xArktisFlamex

    xArktisFlamex L1: Registered

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    Sorry about the screenshots :(
    I didn't know they would be that hard to view o_O

    Anyway, I didn't know about cubemaps since I've only been mapping for less than 5 days xD
    But thanks, I added cubemaps and now it works!
     
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  8. Beetle

    Beetle L9: Fashionable Member

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    Most people just do "bind f5 jpeg" in console because you can almost guarantee thats an acceptable format to upload, where as png isn't always allowed to be uploaded. Plus jpegs are smaller in filesize. (all in all its just preference)
     
  9. Draco18s

    Draco18s L9: Fashionable Member

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    "bind f5 jpeg 100" specifies the jpg quality too, the default is generally pretty poor.
     
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