Took at look at this map as part of my to-do list for my collection today and something about it really resonated with me, idk what. Had some feedback, if you'd be okay with giving this map a 2nd chance.:
The current of this iteration feels like too long of a rotate for what it's seemingly supposed to be, which is a retreat option. I think adding some curvature here to the route would be an improvement, as well as make the area feel a little less claustraphobic. Mentally, I was picturing the side route in Slaughter when making this area.
I think these ammo kits should be swapped. Very annoying to have an engineer nest on tightly-packed high ground, especially right before the cap zone imo.
I think the submarine travels just a bit too fast. The sub reaches its end point almost 10 seconds before it actually goes away, which feels odd.
I think having a large, translucent water pipe here would be a nice touch to an otherwise relatively barren area.
I think the spawns are pretty cool looking, if a bit empty. I do like them being indoors though, so keep them if possible please?
To be honest overall from just looking at the map in my own time this looks pretty fun for PD standards. Really comes across like you understand what makes PD work
well, the map just needs a teeny bit more time in the oven. In an alpha or two I think your map could really be really for the detailing phase, there's not a lot I would outright want to see changed in your current iteration. Hope I've at least given you some ideas!