Intrusion

CP Intrusion B4

Harritron

L4: Comfortable Member
Feb 26, 2017
167
83
Intrusion - A 3CP Attack/Defend map that centers around preventing doomsday

On the coast of a jungle island, a secret RED "office" is intercepted by BLU.
As the mercenaries infiltrate, they discover the secret RED holds. Vast loads of weapons shipments, spytech equipment deep down into the Earth, medical experiences gone wrong (and that eez how I lost my medical license), and the most important of all, missiles capable of mass destruction.

In fact, the countdown for the doomsday rocket has started ticking down. If BLU fails to capture all the control points, the missile will launch and the end of the world will be upon us (yes, even you Merasmus). Each captured control point adds extra time to the doomsday timer, and capping the third point will stop the launch! Will BLU be able to do it? Or will RED's mercenaries defeat them first?
 
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Mess About

L7: Fancy Member
Jan 16, 2017
404
178
please turn down the bloom effect, too bright
the waterfall ambient sound is very loud
some stairs doesn't have clipping
also you spam alot of props
you map looks pretty cool, although overscaled and make no sense
(that house you copy from cp_dustbowl, really standout from the rest)
there're leaks:
LggVL4w.jpg

this seem like areaportal problem
4Ueq7ZI.jpg
 

Harritron

L4: Comfortable Member
Feb 26, 2017
167
83
please turn down the bloom effect, too bright
the waterfall ambient sound is very loud
some stairs doesn't have clipping
also you spam alot of props
you map looks pretty cool, although overscaled and make no sense
(that house you copy from cp_dustbowl, really standout from the rest)
there're leaks:
LggVL4w.jpg

this seem like areaportal problem
4Ueq7ZI.jpg
1. Already dealing with tonemap issues, will be fixed for next release. Right now, set mat_hdr_level to 1 to reduce the intensity.
2. Fixed for next release (which will actually come out later today).
3. Clipping won’t happen until detailing is finished around C (at least, for the stairs around C).
4. Prop spam may occur in a few areas, but it is mostly to provide cover and balance gameplay. Haven’t gotten it tested on an imp yet, so I will wait to see what others think. Any specific areas?
5. What do you mean, makes no sense? The theme?
6. B4a coming shortly.
 
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Jack5

L4: Comfortable Member
Apr 6, 2018
189
36
...oh dear. There are quite a few missing textures, especially on overlays and models. You're also using the birthday ball, which glitches out every time it's hit. You should probably remove that.
 

Harritron

L4: Comfortable Member
Feb 26, 2017
167
83
...oh dear. There are quite a few missing textures, especially on overlays and models. You're also using the birthday ball, which glitches out every time it's hit. You should probably remove that.
What textures? Screenshots?
 

Jack5

L4: Comfortable Member
Apr 6, 2018
189
36
Even if you're only repacking the map, you still have to change the version string, otherwise people that have downloaded the old version will be shut out of servers for having a mismatched map.
 

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,300
974
I do really like a lot of the detailing you've done, but look below:

A few things about this:
*The spawn floor texture looks quite odd to me
https://ibb.co/cFyAHz
*This and the drain overlay seem huge
https://ibb.co/joizAK
*The spawn cabinet has some wierd shadowing
https://ibb.co/fhMmqK
*This wall looks really odd. The texture doesn't fit with everything else and it looks so plain. I know it's a giant door but even then it raises questions
https://ibb.co/cnG84e
*Those straight lines of smoke above the lava look wierd as well
https://ibb.co/fdocxz
*You forgot to pack a few things like the holograms
https://ibb.co/gB9T4e
*Odd lighting in this corridor
https://ibb.co/hERmqK
*Another large overlay (this one less so though
https://ibb.co/e2JzAK
*The bottom of this should be clipped, I don't like jumping on it much
https://ibb.co/bFsgPe
*Annoying to have the little bump when you go on and off these raised little edges
https://ibb.co/e71rPe
*The props here seem out of place, not really confined to your theme around the area.
https://ibb.co/gKxWPe
*Clip this doorframe
https://ibb.co/mqnWPe
*This door has some really dark shadowing
https://ibb.co/enx9AK
*Where does this vine connect to?
https://ibb.co/gELkje
*The textures up here seem quite out of place - look at what you've done elsewhere
https://ibb.co/iAE3LK
*How do you get to these crates? They're completely blocked off with no entrances to the location
https://ibb.co/iTud4e
*This ventilation system looks really heavy, and has no support aside from the one wall fixture at its
base
https://ibb.co/dMZ0Hz
*Part of your water also isn't packed
https://ibb.co/bCwEcz
*Wierd red light here
https://ibb.co/cN9BPe
*These windowframes look quite odd and the textures aren't properly aligned
https://ibb.co/eUmQje
*Z-Fighting
https://ibb.co/j0OhVK
*Lighting seams
https://ibb.co/mL2LHz
*The vines and foliage just look so odd
https://ibb.co/kSoucz
*Here as well, the foliage repeats very obviously and the vines lead to nowhere?
https://ibb.co/dPxWPe
*This model is clipping through the wall and platform
https://ibb.co/fLTGqK
*I would have thought I'd sink through this lava
https://ibb.co/fLTGqK
*The barricade models look quite out of place
https://ibb.co/fJE0Hz
*You have shipping crates here yet no way to move them anywhere - no cranes, no space for most vehicles either
https://ibb.co/b6v7xz
*Odd shadows
https://ibb.co/nCtSxz
*Red things in a Blu area
https://ibb.co/knqkje
*And here
https://ibb.co/hkV7xz
*And here!
https://ibb.co/hmGQje
*Probably another packing issue
https://ibb.co/cgZ0Hz
*This floor looks so flat
https://ibb.co/kS2nxz
*Massive door!
https://ibb.co/fxny4e
*So many missiles on such a thin, weak looking roof
https://ibb.co/n3YSxz
*Floor here looks daft with that window there
https://ibb.co/fPsy4e
*Is this an airport now?
https://ibb.co/dbeNVK
*Why is there an MVM upgrade station?!
https://ibb.co/c5ZpAK
*Where is this dirt from, it matches nowhere else
https://ibb.co/hVPZcz
*Why can I hear thunder in the soundscapes, despite there being no storms or anything else nearby?
*Another massive sign
https://ibb.co/fTiSxz
*Non-solid
https://ibb.co/iAXy4e
*The bumps from walking here are annoying
https://ibb.co/cmM2VK
*Can block these traindoors from closing by just standing here - also, a really heavy train over just a wire mesh doesn't seem safe
https://ibb.co/e7ny4e
*Another odd dumptruck payload - where is the hay from
https://ibb.co/e8KZcz
*I'd disable these or something once the area is no longer in use to improve FPS slightly
https://ibb.co/kheZcz
*I can't tell what these are from such a distance
https://ibb.co/hWFUAK
*Rock prop clipping through
https://ibb.co/bH6Qje
*Wierd shadows on the prop
https://ibb.co/c0ENVK

You say this will be the last beta yet you've still got lots of dev textures around last? I'd recommend holding off on RC, you may end up doing quite a few RC updates which could definitely be spent in Beta refining it.
 

Harritron

L4: Comfortable Member
Feb 26, 2017
167
83
I do really like a lot of the detailing you've done, but look below:

A few things about this:
*The spawn floor texture looks quite odd to me
https://ibb.co/cFyAHz
*This and the drain overlay seem huge
https://ibb.co/joizAK
*The spawn cabinet has some wierd shadowing
https://ibb.co/fhMmqK
*This wall looks really odd. The texture doesn't fit with everything else and it looks so plain. I know it's a giant door but even then it raises questions
https://ibb.co/cnG84e
*Those straight lines of smoke above the lava look wierd as well
https://ibb.co/fdocxz
*You forgot to pack a few things like the holograms
https://ibb.co/gB9T4e
*Odd lighting in this corridor
https://ibb.co/hERmqK
*Another large overlay (this one less so though
https://ibb.co/e2JzAK
*The bottom of this should be clipped, I don't like jumping on it much
https://ibb.co/bFsgPe
*Annoying to have the little bump when you go on and off these raised little edges
https://ibb.co/e71rPe
*The props here seem out of place, not really confined to your theme around the area.
https://ibb.co/gKxWPe
*Clip this doorframe
https://ibb.co/mqnWPe
*This door has some really dark shadowing
https://ibb.co/enx9AK
*Where does this vine connect to?
https://ibb.co/gELkje
*The textures up here seem quite out of place - look at what you've done elsewhere
https://ibb.co/iAE3LK
*How do you get to these crates? They're completely blocked off with no entrances to the location
https://ibb.co/iTud4e
*This ventilation system looks really heavy, and has no support aside from the one wall fixture at its
base
https://ibb.co/dMZ0Hz
*Part of your water also isn't packed
https://ibb.co/bCwEcz
*Wierd red light here
https://ibb.co/cN9BPe
*These windowframes look quite odd and the textures aren't properly aligned
https://ibb.co/eUmQje
*Z-Fighting
https://ibb.co/j0OhVK
*Lighting seams
https://ibb.co/mL2LHz
*The vines and foliage just look so odd
https://ibb.co/kSoucz
*Here as well, the foliage repeats very obviously and the vines lead to nowhere?
https://ibb.co/dPxWPe
*This model is clipping through the wall and platform
https://ibb.co/fLTGqK
*I would have thought I'd sink through this lava
https://ibb.co/fLTGqK
*The barricade models look quite out of place
https://ibb.co/fJE0Hz
*You have shipping crates here yet no way to move them anywhere - no cranes, no space for most vehicles either
https://ibb.co/b6v7xz
*Odd shadows
https://ibb.co/nCtSxz
*Red things in a Blu area
https://ibb.co/knqkje
*And here
https://ibb.co/hkV7xz
*And here!
https://ibb.co/hmGQje
*Probably another packing issue
https://ibb.co/cgZ0Hz
*This floor looks so flat
https://ibb.co/kS2nxz
*Massive door!
https://ibb.co/fxny4e
*So many missiles on such a thin, weak looking roof
https://ibb.co/n3YSxz
*Floor here looks daft with that window there
https://ibb.co/fPsy4e
*Is this an airport now?
https://ibb.co/dbeNVK
*Why is there an MVM upgrade station?!
https://ibb.co/c5ZpAK
*Where is this dirt from, it matches nowhere else
https://ibb.co/hVPZcz
*Why can I hear thunder in the soundscapes, despite there being no storms or anything else nearby?
*Another massive sign
https://ibb.co/fTiSxz
*Non-solid
https://ibb.co/iAXy4e
*The bumps from walking here are annoying
https://ibb.co/cmM2VK
*Can block these traindoors from closing by just standing here - also, a really heavy train over just a wire mesh doesn't seem safe
https://ibb.co/e7ny4e
*Another odd dumptruck payload - where is the hay from
https://ibb.co/e8KZcz
*I'd disable these or something once the area is no longer in use to improve FPS slightly
https://ibb.co/kheZcz
*I can't tell what these are from such a distance
https://ibb.co/hWFUAK
*Rock prop clipping through
https://ibb.co/bH6Qje
*Wierd shadows on the prop
https://ibb.co/c0ENVK

You say this will be the last beta yet you've still got lots of dev textures around last? I'd recommend holding off on RC, you may end up doing quite a few RC updates which could definitely be spent in Beta refining it.
You might be right. May be better to push one more beta out with the finished detailing.

As for the clipping issues, those will be patched for the next update, the clipping isn’t 100% final.

The suggestions involving the floor texture, the door, and overlays will probably be changed later on, just those were mostly leftover textures from the previous version.

The rest will be fixed for next update, of course.

Thank you so much for all the feedback, it makes it much easier to develop. (btw new screenshots coming later, those ones on the download are old)
 
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