Added more highground for B
Made B smaller
Moved B door backward so players cant access later part of the map before B is capped.
Blue gets forward spawn after the turn table finishes turning.
Added a lot of health and ammo around the map
Made a door connecting the main route and the water route at D
Added sniper window looking at C
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Moved C back to be more in line with the actual choke.
Fixed clipping
Fixed red spawn at last
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