Redrapids a15

Adopted from Paper.

  1. a15

    Added doors
  2. a14

    Added cover near point B.
    Added medium health near point B
    Added a ramp for red to go up the second floor at point B
  3. a13

    Fixed rotating sign
    Fixed c gate
  4. a12

    Reworked C
    Changed Red respawntimer while defending C from 9 seconds to 6 seconds to matched the new changes
    Added a fence on cliff near C
  5. a11

    Moved the large ammo near point B but reduced the size to medium to encourage sentry placement for point B.
    Increased size of the pack outside second red forward spawn from small to medium.
    Reduced red respawnwave timer from 9 seconds to 7 seconds when defending D.

    Fixed second red spawn closing the door on player.
    Fixed areaportal.
  6. a10

    Fixed being able to get back into red second forward spawn.
    Added conveyor belt near B to limit demoman's capability to bomb into unsuspecting red before A is capped.
    Removed two flanks each connecting A and B with Blue spawn.
    Fixed spawn doors clipping through the floor in last spawn.
  7. a9

    Added blue forward spawn for attacking point C
    Moved Red first spawn.
    Other minor changes
  8. a8

    Changed red spawn exit
    Made choke before C less powerful
    Door to C now opens after B
  9. a7

    Removed dropdown shutter.
    Added a route to another building in underground tunnel.
    Fixed collision of the sniper fence near point A.
    Added fence near blue spawn
    Paper_ thanked this.