These are Hammer screenshots of a map in planning, it hardly matters that we can see the overlay flicker. It's not like they make a difference when you compile
Yeah, but it certainly helps with using the Editor itself. I wish someone told me to change the option when I started!
Those blood overlays look kinda silly
Thx, m8, thats helps me a lot.cIt appeaes you have the "3D Shaded Textured Polygons" option on your 3D viewport. Click the "Camera" tag on the top-left, and change the option to "3D Textured." Those overlays should look a lot better!
Ayyy ! You use the same dev process than me