CP Redmines

Discussion in 'Map Factory' started by 425ily, Apr 7, 2015.

  1. 425ily

    425ily L1: Registered

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    Just my first map in VHE, that I very actively planning.
    Dev process to alpha now : 40% (Creating connection between BLU base, and main RED building with first point)
     
    Last edited: Apr 15, 2015
  2. KubeKing

    aa KubeKing Back home in Jupiter, things are getting harder

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    cIt appeaes you have the "3D Shaded Textured Polygons" option on your 3D viewport. Click the "Camera" tag on the top-left, and change the option to "3D Textured." Those overlays should look a lot better!
     
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    Last edited: Apr 7, 2015
  3. killohurtz

    aa killohurtz Distinction in Applied Carving

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    These are Hammer screenshots of a map in planning, it hardly matters that we can see the overlay flicker. It's not like they make a difference when you compile.

    The map itself looks pretty good so far, but be sure to add some cover in those large open courtyards.
     
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  4. KubeKing

    aa KubeKing Back home in Jupiter, things are getting harder

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    Yeah, but it certainly helps with using the Editor itself. I wish someone told me to change the option when I started!
     
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  5. Bunbun

    aa Bunbun Gay sex slave

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    Those blood overlays look kinda silly
     
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  6. Pocket

    aa Pocket func_croc

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    Considering 425ily has already figured out the trick to splitting overlays in half (I think?), I suspect they're aware of the 3D textured view mode already.
     
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  7. 425ily

    425ily L1: Registered

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    Okay, thx everybody.
     
  8. 425ily

    425ily L1: Registered

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    In order to understand why they are there, you need to see the map fully
     
  9. 425ily

    425ily L1: Registered

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    Thx, m8, thats helps me a lot.
     
  10. Prolyfic⁸

    Prolyfic⁸ L5: Dapper Member

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    Ayyy ! You use the same dev process than me
     
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  11. 425ily

    425ily L1: Registered

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    Because I like that style of dev process so much <3
     
  12. Prolyfic⁸

    Prolyfic⁸ L5: Dapper Member

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    kk.