CP Redmines

425ily

L1: Registered
Feb 13, 2014
7
1
Just my first map in VHE, that I very actively planning.
Dev process to alpha now : 40% (Creating connection between BLU base, and main RED building with first point)
 
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Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
1,342
1,849
cIt appeaes you have the "3D Shaded Textured Polygons" option on your 3D viewport. Click the "Camera" tag on the top-left, and change the option to "3D Textured." Those overlays should look a lot better!
 
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killohurtz

Distinction in Applied Carving
aa
Feb 22, 2014
1,016
1,277
These are Hammer screenshots of a map in planning, it hardly matters that we can see the overlay flicker. It's not like they make a difference when you compile.

The map itself looks pretty good so far, but be sure to add some cover in those large open courtyards.
 

Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
1,342
1,849
These are Hammer screenshots of a map in planning, it hardly matters that we can see the overlay flicker. It's not like they make a difference when you compile

Yeah, but it certainly helps with using the Editor itself. I wish someone told me to change the option when I started!
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
Considering 425ily has already figured out the trick to splitting overlays in half (I think?), I suspect they're aware of the 3D textured view mode already.
 

425ily

L1: Registered
Feb 13, 2014
7
1
cIt appeaes you have the "3D Shaded Textured Polygons" option on your 3D viewport. Click the "Camera" tag on the top-left, and change the option to "3D Textured." Those overlays should look a lot better!
Thx, m8, thats helps me a lot.