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Reclamation

Discussion in 'Map Factory' started by Octoplasma, Jul 3, 2009.

  1. Octoplasma

    Octoplasma L1: Registered

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    I am working on my map ctf_reclamation and am hoping for some feedback

    here are more pics:


    [​IMG]

    [​IMG]

    i can accept constructive criticism! (the above pic is a result of constructive criticism.)
     
    Last edited: Jul 7, 2009
  2. pisaman2

    pisaman2 L1: Registered

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    I love the look of this map :)
    The only possible problem may be that it is too open like one of my maps was. Apparently, it can cause lag or something. I might be wrong though...
     
  3. Octoplasma

    Octoplasma L1: Registered

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    I think that it all depends on the optimization. Gravel pit is pretty wide open and so is badwater.
     
  4. Tom Foolery

    Tom Foolery L1: Registered

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    Open areas give snipers an advantage if you don't break up the sightlines. Also, the intel room is very large, so it will probably be very easy to defend.

    The download link isn't there, is the map not done for a1?
     
  5. Seba

    aa Seba DR. BIG FUCKER, PHD

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    I want to try this one out really bad, looks nice; nothing like a good-looking small CTF map. DL link pl0x?
     
  6. Octoplasma

    Octoplasma L1: Registered

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    Well I made the intel room big so 1 sentry could not cover all of it and there are three entrances to the intel room. when i release the alpha you will have to decide. I will release that after i do some more optimization. (maybe today or tomorrow.)

    This goes for Seba too. And thanks everyone for the input.
     
  7. Tom Foolery

    Tom Foolery L1: Registered

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    Okay. It's true that you really can't tell before playtesting.
     
  8. Ian_Suffix

    Ian_Suffix L1: Registered

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    Yeah, the intel room looks fine. It's the exterior that worries me; it's clear that Snipers will have a fine-old-time waltzing around on the deck while everyone cowers in the water below. I have a CTF map where, in the first beta, despite even putting up walls between the bases, Snipers still found a way to get into a position that looked over the fence. Sneaky birds, those Snipers.

    I really like the look of this map. Are you making custom models for this? I seem to see a bunch of shiny, thick tori (what's the plural of torus, I wonder?) inside and outside. I'm hoping they're not brush geometry, but I guess it wouldn't really matter if they were.
     
  9. Octoplasma

    Octoplasma L1: Registered

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    Well i cant really put barriers up in the middle, but, i will remove some sniping windows i put in. And Yes those are models that i made (i actually had my first successful model compile when i was making a pencil for a desk.) I still don't know how to successfully make a collision models :glare: . I actually have a current total of: 14 custom models I made, ~6 models i didn't make, and 17 custom textures.


    And for everyone, once i cover up some sniping spots, i will release
     
  10. Octoplasma

    Octoplasma L1: Registered

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    Download link is now up!
     
  11. FreeLance_FoX

    FreeLance_FoX L6: Sharp Member

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    Blue Lake Utilities

    Reputable Electronic Desalinization

    ^__^

    The map LOOKS fun, I'll have to run around it sometime!
     
  12. Octoplasma

    Octoplasma L1: Registered

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    Yah it was like one in the morning and i was stuck on the naming. Thanks, I think that i might use those.