Reclamation

Octoplasma

L1: Registered
Jan 19, 2009
28
19
I am working on my map ctf_reclamation and am hoping for some feedback

here are more pics:






i can accept constructive criticism! (the above pic is a result of constructive criticism.)
 
Last edited:

pisaman2

L1: Registered
May 27, 2009
34
1
I love the look of this map :)
The only possible problem may be that it is too open like one of my maps was. Apparently, it can cause lag or something. I might be wrong though...
 

Octoplasma

L1: Registered
Jan 19, 2009
28
19
I love the look of this map :)
The only possible problem may be that it is too open like one of my maps was. Apparently, it can cause lag or something. I might be wrong though...

I think that it all depends on the optimization. Gravel pit is pretty wide open and so is badwater.
 

Tom Foolery

L1: Registered
Apr 13, 2009
48
4
Open areas give snipers an advantage if you don't break up the sightlines. Also, the intel room is very large, so it will probably be very easy to defend.

The download link isn't there, is the map not done for a1?
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
I want to try this one out really bad, looks nice; nothing like a good-looking small CTF map. DL link pl0x?
 

Octoplasma

L1: Registered
Jan 19, 2009
28
19
Open areas give snipers an advantage if you don't break up the sightlines. Also, the intel room is very large, so it will probably be very easy to defend.

The download link isn't there, is the map not done for a1?

Well I made the intel room big so 1 sentry could not cover all of it and there are three entrances to the intel room. when i release the alpha you will have to decide. I will release that after i do some more optimization. (maybe today or tomorrow.)

This goes for Seba too. And thanks everyone for the input.
 

Tom Foolery

L1: Registered
Apr 13, 2009
48
4
Well I made the intel room big so 1 sentry could not cover all of it and there are three entrances to the intel room. when i release the alpha you will have to decide.

Okay. It's true that you really can't tell before playtesting.
 

Ian_Suffix

L1: Registered
Jan 3, 2009
27
3
Yeah, the intel room looks fine. It's the exterior that worries me; it's clear that Snipers will have a fine-old-time waltzing around on the deck while everyone cowers in the water below. I have a CTF map where, in the first beta, despite even putting up walls between the bases, Snipers still found a way to get into a position that looked over the fence. Sneaky birds, those Snipers.

I really like the look of this map. Are you making custom models for this? I seem to see a bunch of shiny, thick tori (what's the plural of torus, I wonder?) inside and outside. I'm hoping they're not brush geometry, but I guess it wouldn't really matter if they were.
 

Octoplasma

L1: Registered
Jan 19, 2009
28
19
Yeah, the intel room looks fine. It's the exterior that worries me; it's clear that Snipers will have a fine-old-time waltzing around on the deck while everyone cowers in the water below. I have a CTF map where, in the first beta, despite even putting up walls between the bases, Snipers still found a way to get into a position that looked over the fence. Sneaky birds, those Snipers.

I really like the look of this map. Are you making custom models for this? I seem to see a bunch of shiny, thick tori (what's the plural of torus, I wonder?) inside and outside. I'm hoping they're not brush geometry, but I guess it wouldn't really matter if they were.


Well i cant really put barriers up in the middle, but, i will remove some sniping windows i put in. And Yes those are models that i made (i actually had my first successful model compile when i was making a pencil for a desk.) I still don't know how to successfully make a collision models :glare: . I actually have a current total of: 14 custom models I made, ~6 models i didn't make, and 17 custom textures.


And for everyone, once i cover up some sniping spots, i will release
 

FreeLance_FoX

L6: Sharp Member
Sep 6, 2008
353
173
Blue Lake Utilities

Reputable Electronic Desalinization

^__^

The map LOOKS fun, I'll have to run around it sometime!
 

Octoplasma

L1: Registered
Jan 19, 2009
28
19
Blue Lake Utilities

Reputable Electronic Desalinization

^__^

The map LOOKS fun, I'll have to run around it sometime!

Yah it was like one in the morning and i was stuck on the naming. Thanks, I think that i might use those.