RampRun a5a

a koth map for the 72 hour jam

  1. Mathtriqueur

    Mathtriqueur L1: Registered

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    RampRun - a koth map for the 72 hour jam

    (the image is a placeholder.)
     
  2. Mathtriqueur

    Mathtriqueur L1: Registered

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    fixed environnement light (more like better angle)
    more light outside to counter attack last point
    better hp and ammo packs
    removed/downsize some obstacles

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  3. Mathtriqueur

    Mathtriqueur L1: Registered

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    Uptade

    -skybox is now 1024hu (50% of what it's used to be)
    -added player clip at the point (even though nobody feedbacked it, I did it anyway)
    -added some small ammo pack to promote normal engis (not the gunslinger) to build on the outside path for defending rather than the second floor of the building no matter which state of the map.
    -finally made it so the glass window that prevent snipers from shooting to the opposite balcony finally block all sniper shoots (you can still lob stuff over like demoman pills, liquids and the works)


    TO DO:
    Making 3 blu style props into red style

    Looking for suggestions to balance the map a bit more due to blu winning 5 out of the 6 matches (gonna look into further context how blu won so many times)

    Making the ramp system near the back of the house building less weird. (the one that the saxtons and yetis look over)

    if really need, reworking the entire outside path so I can better refined the house.

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  4. Mathtriqueur

    Mathtriqueur L1: Registered

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    This uptade is too making mid switch more often. (around half the matches ending in less than 5 minutes so with a 35 unlock time and 3 min to win, that makes less than 1:30 min of the opposite team)

    - cap time is now 8 seconds

    - unlock time is now 32 seconds

    - added some lights over the small cover area on the skybox path (was a bit hard to see a sniper)

    -added a blimp in the sky (still unsure about the size of the skybox but I want players to jump from spawn, near the container into the point to then go in the enemy house so the blimp will make the easier way to get to the enemy side harder (not impossible... yet)

    -SPECTATOR CAMERA ARE HERE! (4 of them, 2 for mid, the other for the joke)

    -made the ammo pack on the top floor of the pack a small ammo (was medium) (done since engis where building in the house while being defending for way too long without trying to move the gear up to somewhere like the mid tunnel or near the neon sign cover area)

    -only 1 spawn door (still). probably gonna add a serpent style opening that the enemy can't enter as an alternative.

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  5. Mathtriqueur

    Mathtriqueur L1: Registered

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    -balcony is now close off

    -changes that didn't happen in a4a patch notes now happened.

    -the mid tunnel mid entrance is now blocked off. the ammo and hp packs are now relocated at the now blocked entrance.

    -added spawn do... actually, added more than 50 frogs

    -removed some cover around mid and in the 2nd floor of the house.
    -reworked/removed some crates near the main path outside.
    -you get the idea, a lot of props are still there.

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  6. Mathtriqueur

    Mathtriqueur L1: Registered

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    Forgot to add another meme to the files
     

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