- Jan 21, 2009
- 40
- 2
Hey!@!
I am working on a duel map blah blah blah xD, Everything was working fine till one time i compiled the map to test teleporters. Suddenly a tiny part of a wall appeared mat black. Ive tried re-texturing and it still shows as black
It worked fine before i added the teleporters and i have tried removing the teleporters but that did't work 
ps. If anyone knows how to get the effects working with the teleporter model so it looks like a real teleporter that would be great
NOTE I am not using model textures.
Compile Log
materialPath: c:\program files (x86)\steam\steamapps\communic_communic\team fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\communic_communic\sourcesdk_content\tf\mapsrc\duel_pit_a1.vmf
Patching WVT material: maps/duel_pit_a1/nature/blendgroundtograss001b_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\communic_communic\sourcesdk_content\tf\mapsrc\duel_pit_a1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_night_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_night_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_night_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_night_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (107951 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 412 texinfos to 282
Reduced 26 texdatas to 22 (689 bytes to 547)
Writing C:\Program Files (x86)\Steam\steamapps\communic_communic\sourcesdk_content\tf\mapsrc\duel_pit_a1.bsp
6 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\communic_communic\sourcesdk_content\tf\mapsrc\duel_pit_a1.bsp
reading c:\program files (x86)\steam\steamapps\communic_communic\sourcesdk_content\tf\mapsrc\duel_pit_a1.prt
557 portalclusters
1875 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 107 visible clusters (0.00%)
Total clusters visible: 116408
Average clusters visible: 208
Building PAS...
Average clusters audible: 539
visdatasize:76663 compressed from 80208
writing c:\program files (x86)\steam\steamapps\communic_communic\sourcesdk_content\tf\mapsrc\duel_pit_a1.bsp
38 seconds elapsed
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\communic_communic\sourcesdk_content\tf\mapsrc\duel_pit_a1.bsp
1748 faces
441261 square feet [63541704.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1748 patches before subdivision
24626 patches after subdivision
16 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 5135125, max 900
transfer lists: 39.2 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(19444, 13050, 8579)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(5063, 2435, 1316)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1738, 692, 306)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(615, 206, 74)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(241, 67, 19)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(98, 22, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(41, 8, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(18, 3, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(8, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0266 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 18/1024 864/49152 ( 1.8%)
brushes 286/8192 3432/98304 ( 3.5%)
brushsides 2216/65536 17728/524288 ( 3.4%)
planes 1242/65536 24840/1310720 ( 1.9%)
vertexes 3135/65536 37620/786432 ( 4.8%)
nodes 1244/65536 39808/2097152 ( 1.9%)
texinfos 282/12288 20304/884736 ( 2.3%)
texdata 22/2048 704/65536 ( 1.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1748/65536 97888/3670016 ( 2.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 795/65536 44520/3670016 ( 1.2%)
leaves 1263/65536 40416/2097152 ( 1.9%)
leaffaces 2081/65536 4162/131072 ( 3.2%)
leafbrushes 970/65536 1940/131072 ( 1.5%)
areas 4/256 32/2048 ( 1.6%)
surfedges 11889/512000 47556/2048000 ( 2.3%)
edges 6773/256000 27092/1024000 ( 2.6%)
LDR worldlights 16/8192 1408/720896 ( 0.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 287/32768 2870/327680 ( 0.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4611/65536 9222/131072 ( 7.0%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 2/512 704/180224 ( 0.4%)
LDR lightdata [variable] 811788/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 76663/16777216 ( 0.5%)
entdata [variable] 17302/393216 ( 4.4%)
LDR ambient table 1263/65536 5052/262144 ( 1.9%)
HDR ambient table 1263/65536 5052/262144 ( 1.9%)
LDR leaf ambient 5387/65536 150836/1835008 ( 8.2%)
HDR leaf ambient 1263/65536 35364/1835008 ( 1.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/6112 ( 0.0%)
pakfile [variable] 1241/0 ( 0.0%)
physics [variable] 107951/4194304 ( 2.6%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 5200
Writing c:\program files (x86)\steam\steamapps\communic_communic\sourcesdk_content\tf\mapsrc\duel_pit_a1.bsp
53 seconds elapsed
I am working on a duel map blah blah blah xD, Everything was working fine till one time i compiled the map to test teleporters. Suddenly a tiny part of a wall appeared mat black. Ive tried re-texturing and it still shows as black
ps. If anyone knows how to get the effects working with the teleporter model so it looks like a real teleporter that would be great
NOTE I am not using model textures.

Compile Log
materialPath: c:\program files (x86)\steam\steamapps\communic_communic\team fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\communic_communic\sourcesdk_content\tf\mapsrc\duel_pit_a1.vmf
Patching WVT material: maps/duel_pit_a1/nature/blendgroundtograss001b_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\communic_communic\sourcesdk_content\tf\mapsrc\duel_pit_a1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_night_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_night_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_night_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_night_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (107951 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 412 texinfos to 282
Reduced 26 texdatas to 22 (689 bytes to 547)
Writing C:\Program Files (x86)\Steam\steamapps\communic_communic\sourcesdk_content\tf\mapsrc\duel_pit_a1.bsp
6 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\communic_communic\sourcesdk_content\tf\mapsrc\duel_pit_a1.bsp
reading c:\program files (x86)\steam\steamapps\communic_communic\sourcesdk_content\tf\mapsrc\duel_pit_a1.prt
557 portalclusters
1875 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 107 visible clusters (0.00%)
Total clusters visible: 116408
Average clusters visible: 208
Building PAS...
Average clusters audible: 539
visdatasize:76663 compressed from 80208
writing c:\program files (x86)\steam\steamapps\communic_communic\sourcesdk_content\tf\mapsrc\duel_pit_a1.bsp
38 seconds elapsed
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\communic_communic\sourcesdk_content\tf\mapsrc\duel_pit_a1.bsp
1748 faces
441261 square feet [63541704.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1748 patches before subdivision
24626 patches after subdivision
16 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 5135125, max 900
transfer lists: 39.2 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(19444, 13050, 8579)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(5063, 2435, 1316)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1738, 692, 306)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(615, 206, 74)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(241, 67, 19)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(98, 22, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(41, 8, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(18, 3, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(8, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0266 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 18/1024 864/49152 ( 1.8%)
brushes 286/8192 3432/98304 ( 3.5%)
brushsides 2216/65536 17728/524288 ( 3.4%)
planes 1242/65536 24840/1310720 ( 1.9%)
vertexes 3135/65536 37620/786432 ( 4.8%)
nodes 1244/65536 39808/2097152 ( 1.9%)
texinfos 282/12288 20304/884736 ( 2.3%)
texdata 22/2048 704/65536 ( 1.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1748/65536 97888/3670016 ( 2.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 795/65536 44520/3670016 ( 1.2%)
leaves 1263/65536 40416/2097152 ( 1.9%)
leaffaces 2081/65536 4162/131072 ( 3.2%)
leafbrushes 970/65536 1940/131072 ( 1.5%)
areas 4/256 32/2048 ( 1.6%)
surfedges 11889/512000 47556/2048000 ( 2.3%)
edges 6773/256000 27092/1024000 ( 2.6%)
LDR worldlights 16/8192 1408/720896 ( 0.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 287/32768 2870/327680 ( 0.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4611/65536 9222/131072 ( 7.0%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 2/512 704/180224 ( 0.4%)
LDR lightdata [variable] 811788/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 76663/16777216 ( 0.5%)
entdata [variable] 17302/393216 ( 4.4%)
LDR ambient table 1263/65536 5052/262144 ( 1.9%)
HDR ambient table 1263/65536 5052/262144 ( 1.9%)
LDR leaf ambient 5387/65536 150836/1835008 ( 8.2%)
HDR leaf ambient 1263/65536 35364/1835008 ( 1.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/6112 ( 0.0%)
pakfile [variable] 1241/0 ( 0.0%)
physics [variable] 107951/4194304 ( 2.6%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 5200
Writing c:\program files (x86)\steam\steamapps\communic_communic\sourcesdk_content\tf\mapsrc\duel_pit_a1.bsp
53 seconds elapsed
Last edited: