CP radiohouse [Deleted]

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Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
Have you tried running sv_pure 2 on your computer and then open your map? If TF2 crashes or you have error signs/black-and-purple checkerboard textures you have missing stuff which means you can fix it before re-uploading 3 versions within the span of 6 hours.

What do you use for packing anyway? CompilePal should get it right the first time no matter where you have stuff within TF2's file system.
 
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Have you tried running sv_pure 2 on your computer and then open your map? If TF2 crashes or you have error signs/black-and-purple checkerboard textures you have missing stuff which means you can fix it before re-uploading 3 versions within the span of 6 hours.

What do you use for packing anyway? CompilePal should get it right the first time no matter where you have stuff within TF2's file system.
sorry i never knew about sv_pure 2. i use compilepal for packing but everytime people got erros op purple/black checkerwalls or fullbright. but i think these thinks are fixed now
 
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b2 changelog major changes include
1 removed the gravelpit theming and changed it in to an harbor section that fits foundry more
2 did alot more detailing
3 turned clipping back on
4 added some sounds that probalby doesn't even work
5 added a ship in the 3d skybox
and other minor changes

Read the rest of this update entry...
 
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changelog b3 major changes include
1 added tons of new easter eggs
2 did more dtailing
3 fixed the water bug
4 added train horn that plays sometimes
5 added an whistle when blu wins
6 added some props on point A that prevent some sniper sightlines
and some stuff that i probs forget

Read the rest of this update entry...
 
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changelog b4 major changes include
1 changed the last point with an elevator with the last point on it
2 did more explosions when last is capped
3 added substations at last that explode with the raditower
4 replaced all dev teextures with actual textures
5 detailed a bit at last
6 did some real lighting
7 added sign so you can see where some points are
8 added alot of nodraw for optimization
and other minor stuff

Read the rest of this update entry...
 
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changelog B5
1 changed the side area at last
2 added more decorations
3 added some props in the long hallway
4 did some minor optimization
5 clipped some props without collision
6 made it easier to see an easter egg
7 deleted an useless light at blu spawn

Read the rest of this update entry...
 

Twist.vmf

L420: High Member
Jul 29, 2016
439
208
hi! i am the one who complained about not seeing the Easter egg, i played your map again (B5) and found a few tiny problems

1: as far as i know, point 2 and 3 have a delayed skin change as seen here.
20170614154216_1.jpg




2: this is not at all visible in gameplay, but this side has missing texture, again not a big deal and you could probably ship with it still there.
20170614153818_1.jpg



and 3: (i don't have a picture for this one) some train tracks that go away from the playable area are very dark,
as if they are not getting light.

again, these are very small and can be somewhat over looked.

have a good day! ;):texlock::texlockscale:
 
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Alright so i got an idea. When radiohouse is in it's final release then i make an halloween version of it
 
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