- Dec 25, 2007
- 566
- 441
Announcing cp_radiation! This is a development of my work on my central capture point contest entry, which wasn't completed in time to submit for the contest. So I decided to develop it into a full CP map. I'll also be reusing some of the work I did on cp_siege, since I ran very much out of steam on that, but the first stage was very well received and played well.
Edit: I've added screenshots of the point. This is a fully playable map, but only consists of capture point 4, as I'd like to do some testing of the layout here.
I've also written a blog post with a little more detail about the inspiration for cp_radiation, as well as screenshots of the unreleased work on cp_siege and my cap point contest (non)entry: Read it here
v2: fixes the blu setup gates not working correctly, red not being able to win, and adds nobuild to prevent massive sentry spawncamping by red.
Edit: I've added screenshots of the point. This is a fully playable map, but only consists of capture point 4, as I'd like to do some testing of the layout here.
I've also written a blog post with a little more detail about the inspiration for cp_radiation, as well as screenshots of the unreleased work on cp_siege and my cap point contest (non)entry: Read it here
v2: fixes the blu setup gates not working correctly, red not being able to win, and adds nobuild to prevent massive sentry spawncamping by red.
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