I'm nearing the completion of my 1st map and I have some questions regarding custom textures/cubemaps for embedding. So I'm assuming I need to embed cubemaps in the .bsp in order for them to work for other people downloading off a server.... Will pakrat/packbsp automatically embed the cubemaps into the .bsp? If yes, Do I need to run the map 1st and buildcubemaps before running pakrat/packbsp? Or for Bspzip too? If Pakrat/Packbsp fail to embed my custom textures/cubemaps, what exactly do I input for the command for bspzip, heres what it says on the Valve site: For adding files: "-addfile <input bsp> <internal path> <external path> <output bsp>" or "-addlist <input bsp> <file list> <output bsp>" and for cubemaps "-extractcubemaps <bsp file> <output folder>" The thing I don't get about this is , what EXACTLY do I put in all of the things in <>. for <input bsp> do I just put in <mapname.bsp>? With or without the <>? and for <output bsp> as well? For <external path> is FULL directory path of file(s)? Is <internal path> , for example for textures, something like <materials/metal/new_steel.vmt> ? What about if theres a .vtf file , does it go in the same place? I'm assuming that's all you need to do for a texture? What happens if you choose something other than materials internal path for a texture? It would be great to just actually have some examples of what you put into the command lines for BSPzip. So I see how other people do it.