Questions on collaboration.

Deaddropping

L1: Registered
Mar 5, 2013
11
4
I think I will try and get some people together to work on a map idea I have (will make that request in another post) but I wanted to ask some question beforehand to be better prepared. Surely someone has experience heading a group of people working on a single map or project and would be willing to share advice. This would be a Halloween map, not too ambitious but if gaben blesses us it would get added to the game and could earn us some money.

1; Who would be needed to actually make a map? Obviously someone skilled in hammer to make the map. I have the design made so not much needed there. Someone to make custom assets would be useful. Sound design won't really be needed. Any other potential problems or positions that might need addressed?

2; How has money typically been divided on a group project like this? The immediate solution is just divide any profit equally, but not all work put in is equal. Yes, it is very much a case by case basis and depends on the amount of effort put in, but which job is generally considered more valuable? (note, this is considering any profits after the map is added, I would hope to compensate people for their time beforehand as well.)

3; How many people could you get working on a single project, really? I don't think two people could realistically build the same map, slightly different visions, changes made on one file the other doesn't have, etc. Or is there something I dunno about hammer that allows this?

4; Any other advice or suggestions would be very welcome
 

nesman

master of fast travel
aa
Jun 27, 2016
1,378
1,228
How has money typically been divided on a group project like this?
Usually the mapper gets the most in terms of percentage but it really depends on a lot of other factors at once. You'd need to look at the bigger picture in terms of who has done what. Did a modeler make specific models for you? They'd get a higher % over someone who had a general purpose pack already published. Did you have someone detail the map? They'd be similar to the mappers %.

I hope others can chime in as there's just a lot to consider.

How many people could you get working on a single project, really?
As many as you want really. I've seen projects with as many as 15 contributors or as little as 1 or 2. As for people who actually "touch" the map sticking to a lower number can be more logistically feasible due to how passing a vmf around works.

Who would be needed to actually make a map?
It depends what you want to do. Do you want to make a MvM map? You'd need a mapper, a detailer if the mapper only wants to do the blockout, a coder who understand the MvM pop files and gamedesign, and you might even need modelers to make you custom props. And then there's people who do the marketing for the workshop and in-game assets like the vgui cards.