Ok, so I'm working on a paintball map. Basically, it's gonna work as follows: - Classes are restricted. Only class you can play will be Sniper - Weapons are restricted. Only usable weapon will be the Snipers SMG, to simulate a paintball gun. Notices about this will appear through the advertisements plugin I'm using. Infinite ammo will not be used. - 1 hit kills will be used to simulate the "1 hit - you're out" rule of actual paintball. - Current map dimensions are as follows: 16000.0 x 16000.0 The reason for the huge map is because I want some big trees in my map to act as cover, and I want plenty of space to run around I'm also thinking of doing 2 forms of the map. 1 form will be standard CTF, each team starts at one side of the map. The strategy is to grab the intel and bring it back to your area. The other will be a 1 sided Capture the Base style map. 1 team will be in command of a building, the other team will start out in the wilderness and attempt to capture the base (I figure just putting 1 intelligence in the map, inside the base will do fine) So my questions are as follows: Question 1 With the whole CTF style gameplay, is there a way to make the players not respawn after they've been killed? As well, I want it so that once everyone on a team has been shot, the round doesn't end. Is this possible? Question 2 Is the map size, coming in at a big 16000.0 x 16000.0 (Hammer dimensions), too big? I've done a run through at my original size of 8000.0 x 8000.0, and it seemed that running from one side of the map to the other was quite quick. Question 3 Is it possible to get custom skins for the Sniper? I'd love to get some custom skins made for the sniper, where their default clothing is reddish-brown camo for the red team, and bluish-grey for the blue team. Question 4 Is there a way to increase how many clips a player gets for his weapon? I want to up the number of clips (reloads) to about 6 or 7, to simulate paintball players having a number of pods for his/her gun. Bonus Question Do you like my idea?