question

Discussion in 'Mapping Questions & Discussion' started by Cynder loves Portal, Sep 9, 2017.

  1. Cynder loves Portal

    Cynder loves Portal L6: Sharp Member

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    Has anyone seen the Season 1 finale of warehouse 13 where the bridge between the office and the outside was destroyed?

    The picture is what it look like.

    SDPT-12-W13-Umbilicus.jpg

    if yes, you could help me with a little problem.

    I want to recreate that in source for a map but I'm have a little trouble with it. Can anyone help?

    I have attached where I've got so far, can someone take a look?
     

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    Last edited: Sep 9, 2017
  2. Viperi

    aa Viperi Lord Procrastination

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    Seems too complicated to replicate w/o as a prop.
     
  3. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    Nah.
    • Cylindrical displacement (like how 2fort sewers work).
    • Brushes for the floors and ceiling.
    • Ribbed texture can just be a material
    • The occasional vertical pipe can be a prop.
    Easy peasy.
     
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  4. Crowbar

    aa Crowbar perfektoberfest

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    Well firstly, while displacements are how you do it, 2fort's are simple brushwork - not all the good mapping methods were discovered yet, I guess!

    Now what I want to actually say is that these metal circular things stick out of the main wall quite a bunch, and with a model it can certainly be made much more accurate. However, you'd probably need to make them thinner and/or space them out to make them more fit TF2
     
  5. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    And despite all that, I'd still say make it a mesh, and clip/block bullet it instead of providing a proper collision. Would be much, much more cleaner and physics friendly.
     
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