Someone requested I put a round timer in a CTF map I was working on, and it occurred to me that I wasn't quite sure how long to set it for. What do people feel is a good length to let a CTF match last before kicking it to sudden death?
Well, I'm not sure why they want the timer exactly, and I personally don't feel CTF should have an arbitrary limit. So, at the moment I'm rather torn as to whether to add one, so I thought I'd seek some advice from others!
The complaint is probably that your CTF map is not adhering to the server time limits (which in the event of a stalemated CTF round would cause the map to never go into SD or rotate).
It'd still display on the UI though. You could always have a logic_auto that delay triggers the doors to open and play the 60 seconds... 30 seconds... 5, 4, 3, 2, 1 sounds to fake it though. Players might not get what's going on though.
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