Question: Round times in CTF

ZargonX

L3: Member
Nov 30, 2007
109
4
Someone requested I put a round timer in a CTF map I was working on, and it occurred to me that I wasn't quite sure how long to set it for. What do people feel is a good length to let a CTF match last before kicking it to sudden death?
 

Armadillo of Doom

Group Founder, Lover of Pie
aa
Oct 25, 2007
949
1,228
Depends on the size of the map really. I'd say anywhere from 10-25 minuetes.
 

Crimson

L3: Member
Nov 25, 2007
119
1
Is it possible to have a setup timer without a round timer? Currently I have my setup timer, but the round timer is there too.
 

ZargonX

L3: Member
Nov 30, 2007
109
4
Well, I'm not sure why they want the timer exactly, and I personally don't feel CTF should have an arbitrary limit. So, at the moment I'm rather torn as to whether to add one, so I thought I'd seek some advice from others!
 

Logo

L3: Member
Oct 25, 2007
115
26
The complaint is probably that your CTF map is not adhering to the server time limits (which in the event of a stalemated CTF round would cause the map to never go into SD or rotate).

See: http://tf2maps.net/showthread.php?t=149 You want to be setting setstalemateontimelimit.
 

jakeparlay

L2: Junior Member
Dec 11, 2007
66
2
you could try an output to disable the timer after the round setup time is complete
 

Logo

L3: Member
Oct 25, 2007
115
26
It'd still display on the UI though. You could always have a logic_auto that delay triggers the doors to open and play the 60 seconds... 30 seconds... 5, 4, 3, 2, 1 sounds to fake it though. Players might not get what's going on though.
 

Vilepickle

Banned
Oct 25, 2007
372
199
This is thread necro, and you use setstalemateontimelimit for ctf maps anyway and it adheres to the server's timelimit.