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Question, problems exporting animated mesh in Max?

Discussion in 'Models' started by Mic, Sep 13, 2008.

  1. Mic

    Mic L1: Registered

    Positive Ratings:
    I have been able to export static models without issue, but I would like to export models with simple idle animations.

    I created a test model, made 2 bones and applied the skin modifier to the mesh and gave it a simple animation. But when I export the model, if I export the model as a reference SMD, in GUIStudioMDL it gives me this error:
    WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
    If I export the collision as a sequence SMD, it will compile fine in GUIStudioMDL, but will not open in the model view, it just pops up with an error.

    Any help would be greatly appreciated!

    $modelname "anim_test/anim_test.mdl"
    $cdmaterials "models/anim_test"
    $scale 1.0
    $surfaceprop "wood"
    $body "Body" "anim_test.smd"
    $sequence "idle" "anim_test.smd" fps 30
    $collisionmodel "anim_test_collision.smd"
    $mass 200
  2. Sgt Frag

    Sgt Frag L14: Epic Member

    Positive Ratings:
    Well, I like your style. Perhaps a bit too cartoony compared to other TF2 props.

    Would be cool to have a whole map in that style although the DL size might be huge which would in turn limit server useage. (unfortunately)

    But to the question at hand,

    That really looks like a collision error to me. Did you make your collision model out of cubes or is it a weird shape?
  3. Mic

    Mic L1: Registered

    Positive Ratings:
    I checked it, I even just exported a simple box that I used on another object, but no luck. Question, what do I export? DO export the bones with the mesh?

    Thanks for the comments, and help!