I'm bored out of my skull, I've got 1 last final exam today, then I'm going home until Jan. 13th for Christmas break.
So I thought to myself; "Hmm...wish I could tell which textures/models were TF2 without having to try and guess"
My question is, if I was to start working on a big list of Team Fortress 2-specific Textures and/or Models, would you, the community, like and/or use it?
The reason behind this endeavour is because me as a beginner mapper, would love a list of TF2 specific textures and/or models to keep the TF2-look and feel in my map, and to keep me from accidentally using a Portal/HL2 texture/model.
Also, the reason why I'd list models would be because I'd be listing them by their model name, with a brief description of what it is. This would be useful because you could simply CTRL+F and punch in, for example, "dispenser" and search the model list for every model of a dispenser, then copy+paste the model name into the World Model section of the Entity properties, instead of going through every bloody list of models.
So yeah, would you guys, the community, be interested in this? I haven't started yet, and if I were you, I wouldn't expect some miraculous finishing of the list(s) in like 2 days. This could take awhile.
So I thought to myself; "Hmm...wish I could tell which textures/models were TF2 without having to try and guess"
My question is, if I was to start working on a big list of Team Fortress 2-specific Textures and/or Models, would you, the community, like and/or use it?
The reason behind this endeavour is because me as a beginner mapper, would love a list of TF2 specific textures and/or models to keep the TF2-look and feel in my map, and to keep me from accidentally using a Portal/HL2 texture/model.
Also, the reason why I'd list models would be because I'd be listing them by their model name, with a brief description of what it is. This would be useful because you could simply CTRL+F and punch in, for example, "dispenser" and search the model list for every model of a dispenser, then copy+paste the model name into the World Model section of the Entity properties, instead of going through every bloody list of models.
So yeah, would you guys, the community, be interested in this? I haven't started yet, and if I were you, I wouldn't expect some miraculous finishing of the list(s) in like 2 days. This could take awhile.