So currently i'm making a deathrun map for tf2. In tf2 button can only be activated by damaging it because the game dont use a "Use" bind. In my map there is 2 doors where players have to decide which one is the good and which one is the bad. Our activator have two buttons to activate: if he choose the left button the left door will be the bad. If he chooses the right button the right door is the bad. But now the problem...If the activator chooses the left door to be bad then he can still activate the right door. This is bad since he forced to activate just one. I set the buttons to fire only once, to lock the button when the other is activated but no i still cannot disable the other button when one of them activated. So do anybod yknow how to do fix this?