11 direct lights
BuildFacelights: 0
WARNING: Too many light styles on a face at (-445.132629, 1874.151245, -47.000000)
WARNING: Too many light styles on a face at (-494.322510, 1777.909180, -47.000000)
..
WARNING: Too many light styles on a face at (-441.028992, 1888.500000, -46.000000)
WARNING: Too many light styles on a face at (-542.900452, 1659.659790, -46.000000)
.1...2...3...4.
WARNING: Too many light styles on a face at (-72.000000, 2168.000000, -167.000000)
..5..
WARNING: Too many light styles on a face at (-183.999985, 1784.000000, -167.000000)
.6...7...
WARNING: Too many light styles on a face at (-440.000000, 1864.000000, 63.000000)
WARNING: Too many light styles on a face at (-440.000000, 2040.000000, -167.000000)
WARNING: Too many light styles on a face at (-696.000000, 1544.000000, -167.000000)
WARNING: Too many light styles on a face at (-696.000000, 1448.371338, -163.871536)
8...9...10 (89)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (4)
transfers 430826, max 365
transfer lists: 3.3 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(2450, 3489, 4769)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(130, 240, 393)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(9, 22, 45)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(1, 2, 5)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(0, 0, 1)
Build Patch/Sample Hash Table(s).....Done<0.0125 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
Writing leaf ambient...done
Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (11)