Alright, I'm trying to implement a progressive spawn in my 5 point Attack/Defend map. This is not multi-staged.
There is only going to be one moving spawn point for blue (and one regressive spawn for red, but I'll try to figure that out after I get the Blue spawn figured out). Blue should have their spawn points moved forward after control_point_2.
This is not working for me though. If I capture the 2nd point, and change class or explode/kill myself, I'll respawn at the initial spawn site (Spawn A, for ease of conversation) rather than the new spawn area (Spawn B for ease of conversation).
What I've tried:
All spawn points in Spawn B have "associated capture point: control_point_2", where control_point2 is the name of the second team_control_point entity. In the outputs of control_point_2, I disabled all initial spawn points in Spawn A on the event OnCapTeam2. I still respawn at these points despite that I've "disabled" them. Other outputs on this control point are working fine, such as the addition of time and unlocking the doors to this spawn point.
What am I doing wrong? Am I completely missing something here? Theres got to be a better/cleaner way to get this done and working correctly.
Thanks
There is only going to be one moving spawn point for blue (and one regressive spawn for red, but I'll try to figure that out after I get the Blue spawn figured out). Blue should have their spawn points moved forward after control_point_2.
This is not working for me though. If I capture the 2nd point, and change class or explode/kill myself, I'll respawn at the initial spawn site (Spawn A, for ease of conversation) rather than the new spawn area (Spawn B for ease of conversation).
What I've tried:
All spawn points in Spawn B have "associated capture point: control_point_2", where control_point2 is the name of the second team_control_point entity. In the outputs of control_point_2, I disabled all initial spawn points in Spawn A on the event OnCapTeam2. I still respawn at these points despite that I've "disabled" them. Other outputs on this control point are working fine, such as the addition of time and unlocking the doors to this spawn point.
What am I doing wrong? Am I completely missing something here? Theres got to be a better/cleaner way to get this done and working correctly.
Thanks
Last edited: