CP processing_plant

Discussion in 'Map Factory' started by TheDarkAlly, Jan 21, 2011.

  1. TheDarkAlly

    TheDarkAlly L1: Registered

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    Hi!

    New to the hammer editor and website as of last week and loving them both so far. Have prior map making experience, but there's a lot out there for me to learn.

    That's what I'm doing here. Learning.
    I'll be making a few CP maps in the coming months, and I would appreciate your (harsh and praising) feedback!

    So here is my current project, an attack and defend map named Processing Plant.

    No download yet, but hopefully next week I'll have an alpha for you to tear apart.


    Notes: Aware of lighting issues in current version, will fix by version a2.
     
    Last edited: Feb 8, 2011
  2. Nacimota

    Nacimota L1: Registered

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    Looks interesting. I hope you've been introduced to func_detail :p
     
  3. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    from what I can tell, you have a sightline issue in screen shot 1 and 2... (and the way you took the second shot, it looks like the cap point base model is HUGE....)

    and for your third point those ramps should (eventually) be made into stairs.

    Besides all that, I would love to see an overview shot of the whole map, that will help people figure out how the map flows and such.
     
  4. TheDarkAlly

    TheDarkAlly L1: Registered

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    Will continue to work on the sightlines later on this week.
     
    Last edited: Feb 2, 2011
  5. TheDarkAlly

    TheDarkAlly L1: Registered

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    Self bump (hope this is allowed, if not my apologies)
    Added updated screenshots and map is now in alpha stage.

    It is currently a single stage 2 CP map. Small and hopefully fun, but you all can be the judge of that.