Problems with custom HUD icons

Discussion in 'Mapping Questions & Discussion' started by Randdalf, Apr 19, 2008.

  1. Randdalf

    aa Randdalf

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    I've created some custom HUD icons that I want to use in my map. I have converted them all to .vtf, and alos made .vmfs for them with the following code:

    Code:
    "UnlitGeneric"
    {
        "$translucent" 1
        "$baseTexture" "touchdownHUD/bluscore0"
        "$vertexcolor" 1
        "$no_fullbright" 1
        "$ignorez" 1
    }
    However, when I load them in the game they just appear as purple/black checkerboards, how do I fix this?
     
  2. Randdalf

    aa Randdalf

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    bumpage
     
  3. Shmitz

    aa Shmitz Old Hat

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    A) Is bluscore0.vtf in "tf/materials/touchdownHUD/"?

    b) Does each material also have a companion vtf with _locked at the end? For example, in addition to bluscore0.vtf and bluscore0.vmt, you would also need bluscore0_locked.vtf and bluscore0_locked.vmt.
     
    • Thanks Thanks x 1
  4. Randdalf

    aa Randdalf

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    A: Yes
    B: No

    Do I need a locked symbol when the control point I am making the icon for will never be locked? I guess I'll try it though, thanks for the help!

    EDIT: Fixed, thanks :D
     
    Last edited: Apr 20, 2008