Problems with custom HUD icons

Feb 14, 2008
1,051
931
I've created some custom HUD icons that I want to use in my map. I have converted them all to .vtf, and alos made .vmfs for them with the following code:

Code:
"UnlitGeneric"
{
    "$translucent" 1
    "$baseTexture" "touchdownHUD/bluscore0"
    "$vertexcolor" 1
    "$no_fullbright" 1
    "$ignorez" 1
}

However, when I load them in the game they just appear as purple/black checkerboards, how do I fix this?
 
Feb 14, 2008
1,051
931
bumpage
 
Feb 14, 2008
1,051
931
A) Is bluscore0.vtf in "tf/materials/touchdownHUD/"?

b) Does each material also have a companion vtf with _locked at the end? For example, in addition to bluscore0.vtf and bluscore0.vmt, you would also need bluscore0_locked.vtf and bluscore0_locked.vmt.

A: Yes
B: No

Do I need a locked symbol when the control point I am making the icon for will never be locked? I guess I'll try it though, thanks for the help!

EDIT: Fixed, thanks :D
 
Last edited: