Problem with overlays

Discussion in 'Mapping Questions & Discussion' started by CriminalBunny, Feb 6, 2014.

  1. CriminalBunny

    aa CriminalBunny Lasers are just deadly rainbows

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    Hello there, I've been having this problem from a while ago. When I'm mapping, the overlays look glitchy, like they were blinking when you move the camera, but when I compile a map, the overlays appear as a black texture.

    [​IMG]

    Does anyone have an idea how to fix this?
     
  2. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

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    It looks fullbright. You should check for leaks/fix the lighting and that jazz
     
  3. CriminalBunny

    aa CriminalBunny Lasers are just deadly rainbows

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    yes, it's full bright. It's not finished yet but i'll add some lightning.
     
  4. YM

    aa YM LVL100 YM

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    I don't think it's just a problem with it being fullbright, it's a problem of not having any light entities at all. Once you add any light entities, or light_spot/light_environment they'll work properly.
     
  5. CriminalBunny

    aa CriminalBunny Lasers are just deadly rainbows

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    I did it and it worked! It wasn't a big deal anyway. Thanks!