Problem with my MVM map, missions not working.

Discussion in 'Mapping Questions & Discussion' started by Lucia, Sep 8, 2016.

  1. Lucia

    Lucia L1: Registered

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    I'm making a mvm map, and already started making a normal mission for it. I am done with wave 2 atm. And i wanted to quickly test if it works, now if i load that .pop file it will give me the money and show 1/2 waves, just it dosen't show robots in the hud and it won't spawn any robots if i press F4, another weird bug is, if i trigger the win for robots and the map resets, it has a warmup time and afterwards it starts like CP or something.
     
  2. 4242

    4242 L2: Junior Member

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    Did you name the popfiles the same as the map name?
     
  3. Lucia

    Lucia L1: Registered

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    My map name (In early development) is mvm_testsnow and i named the popfile mvm_testsnow_normal. but i also tried naming it mvm_testsnow
     
  4. 4242

    4242 L2: Junior Member

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    Is there a tf_logic_mann_vs_machine or something like that in your map?
     
  5. Lucia

    Lucia L1: Registered

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    Yes. also an point_populator_interface
     
  6. 4242

    4242 L2: Junior Member

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    Copy and paste the popfiles code here, make sure that you spoiler it
     
  7. Lucia

    Lucia L1: Registered

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    well shiet, it dosen't seem to like spaces.
     
  8. 4242

    4242 L2: Junior Member

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    You've missed the fourth } in the three } , causing wave 2 to not appear. Did wave 1 work normally? check the errors in the console
     
  9. Lucia

    Lucia L1: Registered

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    No waves worked, but thanks. i will fixed that } :)
     
  10. Lucia

    Lucia L1: Registered

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    IT WORKED NOW! Thanks alot! :D
     
  11. Lucia

    Lucia L1: Registered

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    Hey @epicfighter4242 I (as far as i can remember) not change anything, except add another random choice to wave 1.
    But now, after i renamed my map to mvm_frosted, and so i renamed my popfile to mvm_frosted_normal.pop
    But now, i don't even get the money! Like it dosen't exist at all!

    Is there anything wrong? :c

    Here is the popfile
    #base robot_giant.pop
    #base robot_standard.pop

    WaveSchedule
    {

    StartingCurrency 400
    RespawnWaveTime 5
    CanBotsAttackWhileInSpawnRoom no

    Mission // sentry buster
    {
    Objective DestroySentries

    InitialCooldown 10
    Where spawnbot
    BeginAtWave 1
    RunForThisManyWaves 6

    CooldownTime 35

    TFBot
    {
    Template T_TFBot_SentryBuster
    }
    }
    Mission // Sniper - wave 4
    {
    Objective Sniper

    InitialCooldown 15
    Where spawnbot_mission_sniper
    BeginAtWave 3
    RunForThisManyWaves 3
    CooldownTime 35
    DesiredCount 2

    TFBot
    {
    Class Sniper
    Skill Expert
    Name Sniper
    }
    }
    Mission // Spy - wave 3
    {
    Objective Spy

    InitialCooldown 20
    Where spawnbot_mission_spy
    BeginAtWave 3
    RunForThisManyWaves 1
    CooldownTime 15
    DesiredCount 1

    TFBot
    {
    Class Spy
    Skill Expert
    Name Spy
    }
    }
    //Wave 1 Random wave Bat scout and Minor league scouts// currency 400/////////////
    Wave
    {
    StartWaveOutput
    {
    Target wave_start_relay
    Action trigger
    }
    DoneOutput
    {
    Target wave_finished_relay
    Action trigger
    }
    WaitWhenDone 65
    Description "Melee Scouts and Minor League Scouts"
    Checkpoint Yes

    WaveSpawn
    {
    Name "First Squad"

    Where spawnbot_random
    TotalCount 30
    MaxActive 10
    SpawnCount 5
    WaitBeforeStarting 0
    WaitBetweenSpawns 4
    TotalCurrency 100

    RandomChoice
    {
    TFBot
    {
    Template T_TFBot_Scout_Melee
    }
    TFBot
    {
    Template T_TFBot_Scout_Melee
    }
    TFBot
    {
    Template T_TFBot_Scout_Melee
    }
    TFBot
    {
    Template T_TFBot_Scout_Melee
    }
    TFBot
    {
    Template T_TFBot_Scout_Sandman
    }
    TFBot
    {
    Template T_TFBot_Scout_Sandman
    }
    TFBot
    {
    Template T_TFBot_Scout_WrapAssasin
    }
    }
    }
    }
    //Wave 2 15 FlarePyros, 15 Medics, /////////
    Wave
    {
    WaitWhenDone 65
    Checkpoint Yes
    StartWaveOutput
    {
    Target wave_start_relay
    Action Trigger
    }
    DoneOutput
    {
    Target wave_finished_relay
    Action Trigger
    }
    WaveSpawn
    {
    Name Wave2Squad1
    TotalCurrency 250
    TotalCount 30
    MaxActive 10
    SpawnCount 10
    Where spawnbot
    WaitBeforeStarting 0
    WaitBetweenSpawns 10
    Squad
    {
    TFBot
    {
    Template T_TFBot_Pyro_Flaregun
    }
    TFBot
    {
    Template T_TFBot_Medic_BigHeal
    ItemAttributes
    {
    ItemName "the quick-fix"
    "ubercharge rate penalty" 0.1
    }
    }
    }
    }
    WaveSpawn
    {
    Name Wave2Squad2
    WaitForAllDead Wave2Squad1
    TotalCurrency 200
    TotalCount 2
    MaxActive 2
    SpawnCount 2
    Where spawnbot
    WaitBeforeStarting 0
    WaitBetweenSpawns 10
    Squad
    {
    TFBot
    {
    Template T_TFBot_Giant_Pyro_Flare_Spammer
    }
    TFBot
    {
    Template T_TFBot_Medic_BigHeal
    }
    }
    }
    WaveSpawn
    {
    Name Wave2Squad3
    WaitForAllSpawned Wave2Squad2
    TotalCurrency 100
    TotalCount 10
    MaxActive 10
    SpawnCount 10
    Where spawnbot
    WaitBeforeStarting 0
    WaitBetweenSpawns 10
    Squad
    {
    TFBot
    {
    Health 175
    Name Demoman
    Class Demoman
    Skill Expert
    WeaponRestrictions PrimaryOnly
    Item "the loose cannon"
    Item "tf_weapon_pipebomblauncher"
    Item "tf_weapon_bottle"
    Item "sober stuntman"
    ItemAttributes
    {
    ItemName "the loose cannon"
    "grenade launcher mortar mode" 0
    }
    }
    }
    }
    WaveSpawn
    {
    WaitForAllSpawned Wave2Squad1
    TotalCurrency 200
    TotalCount 10
    MaxActive 5
    SpawnCount 2
    Where spawnbot
    WaitBeforeStarting 0
    WaitBetweenSpawns 10
    Support 1
    Squad
    {
    TFBot
    {
    Template T_TFBot_Scout_Melee
    }
    }
    }
    WaveSpawn
    {
    WaitForAllSpawned Wave2Squad2
    TotalCurrency 400
    TotalCount 10
    MaxActive 5
    SpawnCount 2
    Where spawnbot
    WaitBeforeStarting 0
    WaitBetweenSpawns 10
    Support 1
    Squad
    {
    TFBot
    {
    Template T_TFBot_Scout_Melee
    }
    }
    }
    }
    }
     
  12. 4242

    4242 L2: Junior Member

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    You need to have a mvm_frosted.pop in order to get the other mvm_frosted_ popfiles working, so you can just renamed mvm_frosted_normal.pop to mvm_frosted.pop . That what valve also done to the normal difficulty mission.
     
  13. Lucia

    Lucia L1: Registered

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    Tried that, didn't work :/