[Prefab] Yet another bumper car prefab

Barracuda

L1: Registered
Sep 24, 2009
42
39
I know, there are already two prefabs here. But I designed this more sophisticated bumper car entity system that solves some issues and limitations with other designs:

  • Players spawn immediately in bumper cars and are frozen for three seconds on start of a new round.
  • Includes boosters and spells.
  • All models and sounds are preloaded and available.
  • Players can kill each other and respawn after being killed.
  • Players that manage to escape the cart condition in the playing area are killed by a watchdog trigger.
  • Doesn't use minigame entities.
  • Comes with KOTH example logic, but the setup should work with most other game modes as well.

Known bugs:

  • Players are sometimes detached from their bumper cars after the end of the warmup phase. This has no effect on the gameplay.
  • The player yaw rotation is preserved after death, so the spawn area should have driveways for all directions.
  • The capture point HUD is partially hidden. Timers are still visible.

Released into public domain. Do whatever you wish to do with these files.

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Barracuda

L1: Registered
Sep 24, 2009
42
39
Pls can you create a prefab for the minigames because when I start a minigame on my map, my game crash

It crashes because the cage model isn't precached. Just put an instance of bumpercar_precache.vmf somewhere in your map and it should work.