[Prefab] Yet another bumper car prefab

Discussion in 'Tutorials & Resources' started by Barracuda, Nov 1, 2014.

  1. Barracuda

    Barracuda L1: Registered

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    I know, there are already two prefabs here. But I designed this more sophisticated bumper car entity system that solves some issues and limitations with other designs:

    • Players spawn immediately in bumper cars and are frozen for three seconds on start of a new round.
    • Includes boosters and spells.
    • All models and sounds are preloaded and available.
    • Players can kill each other and respawn after being killed.
    • Players that manage to escape the cart condition in the playing area are killed by a watchdog trigger.
    • Doesn't use minigame entities.
    • Comes with KOTH example logic, but the setup should work with most other game modes as well.

    Known bugs:

    • Players are sometimes detached from their bumper cars after the end of the warmup phase. This has no effect on the gameplay.
    • The player yaw rotation is preserved after death, so the spawn area should have driveways for all directions.
    • The capture point HUD is partially hidden. Timers are still visible.

    Released into public domain. Do whatever you wish to do with these files.

    Download
     
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  2. -=GreenDemoman=

    -=GreenDemoman= L1: Registered

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    Pls can you create a prefab for the minigames because when I start a minigame on my map, my game crash
     
  3. Barracuda

    Barracuda L1: Registered

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    It crashes because the cage model isn't precached. Just put an instance of bumpercar_precache.vmf somewhere in your map and it should work.