Powderhouse

CP Powderhouse b1d

WhoWee!

L?: Creator of Ideas, Not Projects
Jan 12, 2018
84
35
Cool (literally)! I really like the idea and I love the time change. The blue tunnel might be a bit too blue/bright and I noticed that the lamps overlooking RED's garage (near the battlements) are not mirrored.
Overall I think it's a neat idea and maybe for the name it could be powercabin or snowyhouse.
Can't wait to see what else comes of this if you plan to develop it!
 

Lacry

L6: Sharp Member
Feb 25, 2019
336
245
In Snowshore I had the Snowville frosted window glass texture too, but since I couldn't find the original creator I made my own version.

 

RatsInYourWalls

L3: Member
Jun 20, 2020
144
35
I think that this map would work better if it was re artpassed into something else (such as a present factory), instead of being powerhouse with snow and a few lighting changes
 

The Supreme Meme Lord™

L1: Registered
Jan 3, 2023
28
9
20231021205718_1.jpg

The packing for the newest version's skybox is broken.
 
Sep 29, 2015
79
24
Aarmastah updated Powderhouse with a new update entry:

b1

  • parity with workshop release (same file, checksum identical)
  • adjusted clipping
  • adjusted props at mid
  • optimization improvements, most notably inside each team's buildings (thanks to areaportalwindows)
  • detailing improvements (adding snow to places that were missed previously)
  • paused round timer while mid is locked
  • adjusted specific brush face cubemap assignments

Read the rest of this update entry...
 
Sep 29, 2015
79
24
Aarmastah updated Powderhouse with a new update entry:

b1a

- converted prop_dynamic scaled tree props to prop_static (i downloaded blender )
- this improves the appearance and performance impact of said tree props
- removed ropes on turbines at last
- they were eating up the edict count and not properly receiving christmas lights
- various small adjustments/improvements throughout the map

Read the rest of this update entry...