• reduced unneeded areaportals at mid
  • converted several dynamic prop decorations on the smissmas trees into static props
  • fixed an issue that was causing areaportalwindow brushes to appear slightly visible, even when inactive (disabled shadows)
  • added a rug under the tree at last (makes more sense than a stock control point probably)
- detailing improvements
- added new versions of materials to fix an annoying horizontal white line on snowy wood details
- converted prop_dynamic scaled tree props to prop_static (i downloaded blender )
- this improves the appearance and performance impact of said tree props
- removed ropes on turbines at last
- they were eating up the edict count and not properly receiving christmas lights
- various small adjustments/improvements throughout the map
  • parity with workshop release (same file, checksum identical)
  • adjusted clipping
  • adjusted props at mid
  • optimization improvements, most notably inside each team's buildings (thanks to areaportalwindows)
  • detailing improvements (adding snow to places that were missed previously)
  • paused round timer while mid is locked
  • adjusted specific brush face cubemap assignments
  • made tree explosion sounds universal
  • adjusted positioning and prop fading of ice at mid
  • swapped out missing materials and models
  • added smissmas trees to final control points to blow up as the objective
  • fixed various small issues
  • removed a couple assets / weird unfitting things
  • added christmas holiday via tf_logic_holiday entity
- change name again
- better performance?
- less distracting cubemaps in blu/red bases
- added blockbullets to the fence behind mid
- finally fixed dynamic shadows
- minor detailing adjustments (snow on rooves)
- minor performance improvements
- added trees from pd_snowville (idk if i will keep them or not yet)
- fixed clipping on windows at mid