Power

Drexen

L2: Junior Member
Dec 16, 2008
87
15
bluspawn4.jpg
 
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Drexen

L2: Junior Member
Dec 16, 2008
87
15
Alpha 5 is released,
http://tf2newbs.com/newbs_upload_vault/cp_power_a5.zip

Cp Power A5

• Added another route for the red team to get to cap point A
• Added another route for the red team to get to cap point B
• Detailing started to the outside area of the blue spawn
• Some optimizing done throughout the map
• Some optimizing done at the blu spawn
• Added some detail around the red spawn
• Moved the red spawn to the second floor
• Changed the ammo and health packs at A and B to medium
• Removed the staircase from under cap B
• Other minor changes
• Changed the respawn times for both teams to 12 seconds

Thanks to everybody who tested my map at the gameday.

picturea54.jpg

picturea56.jpg

picturea53.jpg
 
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Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
Changelog?
 

Drexen

L2: Junior Member
Dec 16, 2008
87
15
Here's a little picture of the blu spawn room:

bluspawmroom1.jpg
 
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Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
Turn down the brightness of some of the lights, the splotches of light on the walls look plain ugly.
 

Drexen

L2: Junior Member
Dec 16, 2008
87
15
CP Power A6 is out, with lots of work done to detailing and texturing.

I hope you like it.
 
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Drexen

L2: Junior Member
Dec 16, 2008
87
15
Alpha 8 is now out, and now fully textured!

Check out the pics on the front page.

Cp Power A8

• Lots of other small changes done
• More detailing done
• Really opened up the map on the exterior
• Remade all the hint/skips
• 100% textured map, no developer textures anymore
• Added in some proper lighting
• Added in a 3D skybox
• Covered up some of the windows at A
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
Tonemap. Now.
 

Drexen

L2: Junior Member
Dec 16, 2008
87
15
Cp Power B1

• Lots more detailing done
• Added fog
• Increased the setup time from 50 seconds to 70 seconds
• Added another medium metal to cap point B
• Added a medium metal to cap point C
• No building on the A exit roof to C
• Textured cap point C
• Buildings around cap point B textured
• Changed some lighting
• Changed the design of the red spawns
• Changes done to the tonemap controller and light_environment
• Fixed some shadows


b11r.jpg

b12i.jpg

b13g.jpg

b14k.jpg

b15n.jpg

b16d.jpg
 

Cornish Gamehen

L1: Registered
Dec 23, 2009
47
18
Screenshots reminded me of Hydro minus most of the water. May I comment that some of those images give me the impression that there'd be a huge line of sight, which may give snipers an advantage.