Power

CP Power x16

JeanPaul

L6: Sharp Member
Aug 5, 2010
295
284
JeanPaul updated Power with a new update entry:

cp_power_x14

This version has an entirely redesigned A to B connector and no changes to A. I want the previously added pathing at A to settle in a bit before making any balance or fun judgements in the area.

There might be some outrageous sightlines at B but I opted for a more open than closed down version to test first.

A
-nothing

B
-redesigned entire A to B connector
-lowered entire B area 192 units
-removed wire pathing area
-added elevated cave pathing
-shifted elevated blu wire path to be...

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JeanPaul

L6: Sharp Member
Aug 5, 2010
295
284
JeanPaul updated Power with a new update entry:

cp_power_x15

Main at A would occasionally be really hard to attack and has felt a little stale in the last few tests. So I decided to try an idea ive had for a while of giving blu a big height advantage entrance and downhill battle approaching A. I was going to wait for a few more tests of x14 but figured this would spice up the area regardless. I like how it turned out so Im excited to test it.

A
-raised entire first half of A area 384 units
-removed cave route
-enlarged cave route snow bank
-added...

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