Power

Power x16

Changes

B
-added new under generator flank tunnel
-opened up snow entrance to under generator area
-flattened snowpile back area
Main at A would occasionally be really hard to attack and has felt a little stale in the last few tests. So I decided to try an idea ive had for a while of giving blu a big height advantage entrance and downhill battle approaching A. I was going to wait for a few more tests of x14 but figured this would spice up the area regardless. I like how it turned out so Im excited to test it.

A
-raised entire first half of A area 384 units
-removed cave route
-enlarged cave route snow bank
-added small wire path to new tall cable junction area
-flattened cliff side flank/sniper spot
-reworked rock corner

Pics

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This version has an entirely redesigned A to B connector and no changes to A. I want the previously added pathing at A to settle in a bit before making any balance or fun judgements in the area.

There might be some outrageous sightlines at B but I opted for a more open than closed down version to test first.

A
-nothing

B
-redesigned entire A to B connector
-lowered entire B area 192 units
-removed wire pathing area
-added elevated cave pathing
-shifted elevated blu wire path to be closer to large snow bank
-shifted elevated blu wire path up
-repositioned center red window building
-added large rock cover to snow bank near building

pics of new stuff

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The last few tests showed there was a really strong red holding spot just before A I didnt know about. Hopefully this addition helps blu have an easier time breaking through the area, stops some airblasting, and provides a few spots for snipers.

A
-Added large rock chunk flank to outrange sentry spot

B
-Added blu sentry/teleporter spot in main

Pics

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This update should help blu have an easier time pushing in the area before A.

A
-raised spawn gates 256 units
-removed large snowbank
-added gradual downhill (for blu) snow hill
-reworked rock cover just outside spawn gates
-reworked cliff side cable path
-added small side path to cave entrance into A

B
-shifted grate wall on point to keep players from capping behind cover
-removed grate sightline blocker

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More B business. The large hole in the final building is gone but might make a resurgence if I dont like this version and I can find a way to fix its issues but for now its back to a solid wall.

Changes
A
-nothing (need to test again to find its issues if there are any)

B
-removed giant hole in wall
-simplified small building
-lowered blu drop down onto snowpile
-removed red ramp access to dropdown
-added sentry perch inside hallway to small building

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This version has a few funky ideas I want to try for B to spice it up a bit. Im not sure what I want to do to A if anything but either way I need to retest a bit to refresh my memory.

Changes

A
-nothing

B
-added a giant destruction hole in main building wall
-added direct blu ramp access to height above control point
-added red access to same height
-added blu one way door room overlooking snow pile with plank path to height over control point
-increased B cap time from 8 to 9 seconds
-reworked blu holding area
-removed lower rock cave route attached to main

Pics of new stuffs
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The B saga continues. Im pretty excited about this version so lets see if it works well.

Changes

A
-nothing

B
-removed all red height advantage behind the point
-rerouted underneath flank to go to area behind the point
-changed red access to the point from a large ramp to two smaller wire paths
-added cover via the crane holding something
-added rock pillar cover outside on snowpile to avoid a sniper sightline
-added rock ramp access to blu side snowpile wirepath
-added rock roof above new rock ramp

Pics
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Another quick update centered around B to hopefully give blu a little more help in assaulting the point. I wanted to try a few simple ideas one at a time before a potential revamp of the area so here is the first idea.

Changes

A
-nothing

B
-added snow pile directly on the point to replace small ramp walks to the top of the generator
-widened blu elevated entrance into area
-removed upper ammo pack for red
-added two small health packs at both main entrances into the point
-gave red immediate access to the grey platform area just outside of the B building when exiting through snowpile side

Pic

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This is a quick B focused update that hopefully gives blu a little more help attacking the point. There is a small chance it does the opposite heh.

A
-nothing

B
-opened up main entrance area
-added an elevated wire path above main entrance
-opened up main lower area to give blu some access to the back area and more sentry spam spots
-opened up left side entrance to allow blu to get some height in the area and give direct access to the back route to sentry area
-removed some ammo packs and health

Pics of new stuff
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