Okay, so we all know that there's problems with hydro. It leads to turtling, and all of the battles take place in the center, away from the cap points, leading to stalemates. Many people proposed having the teams battle over a central point, but the problem is you'd need hidden control points for each point on the map to control the respawns, severely limiting the number of points you could have. However, I have an idea that might fix that. Looking at it now, it might have an inordinate number of unique rounds, but I think it's workable.
The whole idea of this one is not to have a single control point in the center per round, but to use three points per round. One neutral point, and one point for each team that is their "bet" of sorts, along as being their respawn area. If the team is unable to take the middle point, the point they "bet" becomes neutral, and the battle continues there.
So, let's imagine a playthrough on this map. The first round is randomly chosen to be in the order "BDE" Red fights well, and takes point D. Blue loses, and therefore point E becomes neutral. The next round is "BEF". Red has gotten cocky, blue takes back E, and B is now the neutral point. The next round is "DBE". Red once again loses, blue takes B, and D becomes neutral. As A is red's home base and the last point for blue to take, the next round is "ACB". Blue is on a roll now. They take the point within the first 2 minutes, and the round ends. A does not become neutral. Blue has everything but A, and so the final round is "AC". A has to hold out this round to have a chance at victory. Sadly, red fails, and blue wins the round and the game. So, in this game, the players went through 5 rounds. That is a fair amount of rounds, the minimum is four. But since you are fighting over a neutral point, depending on how long it takes to cap, the rounds should only last between 3-7 minutes. This means the theoretical game would have taken somewhere around 25 minutes, no longer than a game on dustbowl.
So, do you guys see this as a feasible game mode? Another, perhaps easier and quicker variation could only use points B through F, with A and G being hidden points controlling the spawn for the final round. So the game would take one less round, but you could potentally get some pretty spotty level layouts.
The whole idea of this one is not to have a single control point in the center per round, but to use three points per round. One neutral point, and one point for each team that is their "bet" of sorts, along as being their respawn area. If the team is unable to take the middle point, the point they "bet" becomes neutral, and the battle continues there.

So, let's imagine a playthrough on this map. The first round is randomly chosen to be in the order "BDE" Red fights well, and takes point D. Blue loses, and therefore point E becomes neutral. The next round is "BEF". Red has gotten cocky, blue takes back E, and B is now the neutral point. The next round is "DBE". Red once again loses, blue takes B, and D becomes neutral. As A is red's home base and the last point for blue to take, the next round is "ACB". Blue is on a roll now. They take the point within the first 2 minutes, and the round ends. A does not become neutral. Blue has everything but A, and so the final round is "AC". A has to hold out this round to have a chance at victory. Sadly, red fails, and blue wins the round and the game. So, in this game, the players went through 5 rounds. That is a fair amount of rounds, the minimum is four. But since you are fighting over a neutral point, depending on how long it takes to cap, the rounds should only last between 3-7 minutes. This means the theoretical game would have taken somewhere around 25 minutes, no longer than a game on dustbowl.
So, do you guys see this as a feasible game mode? Another, perhaps easier and quicker variation could only use points B through F, with A and G being hidden points controlling the spawn for the final round. So the game would take one less round, but you could potentally get some pretty spotty level layouts.