Poison

KotH Poison B2

XEnderFaceX

F1 Fan
Aug 18, 2015
326
100
Poison - koth_bottle But Halloween!

Poison is a King of the Hill Map
================================

Basic Information:
==================

Map type: King of the Hill
File name: koth_poison_a5
Developer(s): XEnderFaceX

Map Information:
================

Location: Unknown
Setting: Dark, Moon
Deep Water: No
Pyrovision: No

Map Items:
==========

Health Kits:

Full: 0
Medium: 3
Small: 1

Ammo Boxes:

Full: 1
Medium: 2
Small: 4

Spell Books:

Common: 3
Rare: 2

Pumpkin Bombs: 2

Note:
=====

- This is a Halloween Version of koth_bottle
- The Optimization isn’t great yet, it will be Fixed later

Original Map: https://tf2maps.net/downloads/bottle.8189/
 

Jack5

L4: Comfortable Member
Apr 6, 2018
189
37
Textures have not been packed into the map, leading to a ton of missing textures. Use a program such as VIDE to add these textures in for you.
 

XEnderFaceX

F1 Fan
Aug 18, 2015
326
100
what? i thought i compiled it with CompilePal?? okay Thanks for telling me
 

XEnderFaceX

F1 Fan
Aug 18, 2015
326
100
I need to compile later, the Compile takes ages and i dont know why
 

XEnderFaceX

F1 Fan
Aug 18, 2015
326
100
XEnderFaceX updated Poison with a new update entry:

A10

Gameplay:
=======

- Players can now be killed by the Lightning Strike
- Added Skeletons that appear after every 1Min 30Seconds
- Removed Windows in Middle Shacks

Visuals:
=====

- Fixed Music always repeating
- Redesigned Red's Transition Building Interior
- More Buildings are now on Fire
- Fixed missing Particles

Optimization:
=========

- Adjusted Prop FadeIn/Out Distances
- More Props now have FadeIn/Out

Read the rest of this update entry...
 

XEnderFaceX

F1 Fan
Aug 18, 2015
326
100
XEnderFaceX updated Poison with a new update entry:

B1

B1:
==

Gameplay:
=======

  • Added more Pumpkin Bombs
  • Added FULL HEALTHPACK in Middle
  • Added different Opening Voice Lines
  • Players can now die from the Lightning Strike
  • Fixed the Siren from replaying during the Round
  • Bloodwater can now Extinguish Players
  • Moved "Enter the Carvehouse Coffin" Text further up
  • Reduced the Ghosts Speed
  • Teamed Ghosts won't stun their Mercenaries
  • Increased Captime from 3 to 5 Seconds

Visuals:
=====

  • Edited Map...

Read the rest of this update entry...
 

MN_

Bug Finder
aa
Jul 23, 2024
20
13
--- SUPER IMPORTANT = My PC is completely freezing (and I have to completely restart my computer) when ever I'm looking around in RED's spawn even after checking my files and reinstalling the map.
  • It's possible to build teleporters in these areas when the doors are open, when they close the teleporters aren't destroyed instant killing anyone who takes them (mainly a problem with engies trolling :/)
  • There's a missing door texture near the hell entrance
  • There's no nav mesh so skeletons don't move when they spawn
  • You can build in BLU's spawn in the little spy area

Screenshot 2024-08-24 124002.png
Screenshot 2024-08-24 121139.png
Screenshot 2024-08-24 121053.png
Screenshot 2024-08-24 120909.png
 
Last edited:

XEnderFaceX

F1 Fan
Aug 18, 2015
326
100
--- SUPER IMPORTANT = My PC is completely freezing (and I have to completely restart my computer) when ever I'm looking around in RED's spawn even after checking my files and reinstalling the map.
  • It's possible to build teleporters in these areas when the doors are open, when they close the teleporters aren't destroyed instant killing anyone who takes them (mainly a problem with engies trolling :/)
  • There's a missing door texture near the hell entrance
  • There's no nav mesh so skeletons don't move when they spawn
  • You can built in BLU's spawn in the little spy area

Screenshot 2024-08-24 124002.png
Screenshot 2024-08-24 121139.png
Screenshot 2024-08-24 121053.png
Screenshot 2024-08-24 120909.png
Hey Man, Amazing to see this Feedback!

The Thing with the RED Spawn is really weird and hard for me to fix as its not happening for me. I have a few Questions:
1. Do you have a high or low end PC? (i know it should work for both)
2. Does your PC only Freeze in RED Spawn and nowhere else?

Thanks in advance, I'll try to find a Fix as soon as possible
 

MN_

Bug Finder
aa
Jul 23, 2024
20
13
Hey Man, Amazing to see this Feedback!

The Thing with the RED Spawn is really weird and hard for me to fix as its not happening for me. I have a few Questions:
1. Do you have a high or low end PC? (i know it should work for both)
2. Does your PC only Freeze in RED Spawn and nowhere else?

Thanks in advance, I'll try to find a Fix as soon as possible
high end so I'm super surprised it keeps crashing and yeah only when im looking around the RED spawn (mainly when looking in the back corner/counter where the dead body's and heavy is). Is there a particle effect that is suppose to happen that's just not rendering correctly?
TF2 just completely freezes and overrides every other application if its full screen. I got a screen shot when i took it off fullscreen, I have no clue if this will help :/

image_2024-08-24_151906500.png
 

XEnderFaceX

F1 Fan
Aug 18, 2015
326
100
high end so I'm super surprised it keeps crashing and yeah only when im looking around the RED spawn (mainly when looking in the back corner/counter where the dead body's and heavy is). Is there a particle effect that is suppose to happen that's just not rendering correctly?
TF2 just completely freezes and overrides every other application if its full screen. I got a screen shot when i took it off fullscreen, I have no clue if this will help :/

image_2024-08-24_151906500.png
This is the Change I've made. The Map crashed on startup before because I had two Playermodels as prop_dynamic's, who both had an Animation, and here i have a Heavy Prop without an Animation, so it might be that this causes it, also there wasnt a Particle that didnt load.
 

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XEnderFaceX

F1 Fan
Aug 18, 2015
326
100
XEnderFaceX updated Poison with a new update entry:

B2

B2:
==

Gameplay:
=======

  • Fixed being able to build in the Opening Doors in Middle (Thanks MN_)
  • Fixed being able to build in BLU's Respawnroom
  • Fixed Ghosts from speeding up after every Lap
  • Removed collision on Props which could've needlessly impacted Gameplay
  • Removed Skeletons (except King)
  • Added Nav Mesh
  • Ghosts don't Stun Players anymore (I've grown to hate this)

Visuals:
=====

  • Removed Door in Carvehouse which didnt Pack for unknown reasons...

Read the rest of this update entry...