KotH Pogon A 2

Small koth map

  1. Rotato360°

    Rotato360° L1: Registered

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    Pogon - Small koth map

    Pogon is my first tf2 map and i'm pretty proud of it so far. It doesn't have any kind of a twist , it's just simple.
     
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  2. YOYOYO

    aa YOYOYO l666: Member of the Sacred Duck

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    Looks really good for a first map! I like the height differences.

    Edit: here's a little bit of feedback.
    Use the coalmines\windows instead, since they already have a border.
    koth_pogon_a10000.jpg
    These displacements need some sewing and smoothing. You need help figuring the complexities of hammer?
    koth_pogon_a10001.jpg koth_pogon_a10002.jpg
     
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    Last edited: Aug 28, 2018
  3. Rotato360°

    Rotato360° L1: Registered

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    Thanks for the feedback! I didn't even notice that those windows were borderless . I think i fixed the gap problem , but there are these seams that pop up in some places. What could be causing them?
    (Also , do you align textures by selecting them , toggling ''treat as one'' and centering them)
     
    Last edited: Aug 29, 2018
  4. DrSquishy

    aa DrSquishy ???

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    You can fix displacement seams by clicking the Sew button in the displacement editor (Although the displacements need to have their points aligned, making them both the same width/height along the edge you want to sew aligns them usually)
    That method works for aligning textures, you can also open up the material editor, select one of the faces, then alt+right click other faces that you want to align the textures with your selected face.
     
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  5. Rotato360°

    Rotato360° L1: Registered

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    koth_pogon_a1_10002.jpg
    koth_pogon_a1_10001.jpg
    (displacements next to displacements)

    koth_pogon_a1_10003.jpg koth_pogon_a1_10000.jpg (displacements next to brushes)

    I'm talking about these ( i don't know if we were thinking of the same thing). I did sew the displacements and yes , their points are aligned . I don't know about the seam between the displacement and brush though. Should i turn the brush into a displacement?
     
  6. DrSquishy

    aa DrSquishy ???

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    If it's part of the ground, with a ground texture, you might want to make it a displacement. The lighting can only smooth between displacements if they are aligned, which looks like what is happening there. If they are aligned, have you tried putting them into a smoothing group?
     
  7. Rotato360°

    Rotato360° L1: Registered

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    No i haven't tried that
     
  8. Rotato360°

    Rotato360° L1: Registered

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