Pogon

KotH Pogon A 2

Rotato360°

L1: Registered
Aug 24, 2018
6
2
Pogon - Small koth map

koth_pogon_a10004.jpg
koth_pogon_a10007.jpg
koth_pogon_a10007.jpg
koth_pogon_a10013.jpg
Pogon is my first tf2 map and i'm pretty proud of it so far. It doesn't have any kind of a twist , it's just simple.
 

YOYOYO

47 crashes and counting
aa
Jul 10, 2017
609
534
Looks really good for a first map! I like the height differences.

Edit: here's a little bit of feedback.
Use the coalmines\windows instead, since they already have a border.
koth_pogon_a10000.jpg

These displacements need some sewing and smoothing. You need help figuring the complexities of hammer?
koth_pogon_a10001.jpg
koth_pogon_a10002.jpg
 
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Rotato360°

L1: Registered
Aug 24, 2018
6
2
Thanks for the feedback! I didn't even notice that those windows were borderless . I think i fixed the gap problem , but there are these seams that pop up in some places. What could be causing them?
(Also , do you align textures by selecting them , toggling ''treat as one'' and centering them)
 
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DrSquishy

we've all had better times to die
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Feb 10, 2017
1,314
982
Thanks for the feedback! I didn't even notice that those windows were borderless . I think i fixed the gap problem , but there are these seams that pop up in some places. What could be causing them?
(Also , do you align textures by selecting them , toggling ''treat as one'' and centering them)
You can fix displacement seams by clicking the Sew button in the displacement editor (Although the displacements need to have their points aligned, making them both the same width/height along the edge you want to sew aligns them usually)
That method works for aligning textures, you can also open up the material editor, select one of the faces, then alt+right click other faces that you want to align the textures with your selected face.
 

Rotato360°

L1: Registered
Aug 24, 2018
6
2
koth_pogon_a1_10002.jpg

koth_pogon_a1_10001.jpg

(displacements next to displacements)

koth_pogon_a1_10003.jpg
koth_pogon_a1_10000.jpg
(displacements next to brushes)

I'm talking about these ( i don't know if we were thinking of the same thing). I did sew the displacements and yes , their points are aligned . I don't know about the seam between the displacement and brush though. Should i turn the brush into a displacement?
 

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,314
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If it's part of the ground, with a ground texture, you might want to make it a displacement. The lighting can only smooth between displacements if they are aligned, which looks like what is happening there. If they are aligned, have you tried putting them into a smoothing group?