- the "sentry room" on the left from the point got opened from one side to encourage going inside for blu
- the right white... structures before A got risen up, again in hopes that blu would have some advantage
- the B section of the map got slightly widened
- the B sideroute on left got risen up
- near B a ramp from the bottom to the other side was added.
- the flank door near B was slightly changed
C and D weren't realy toutched upon, I want to firstly focus on the first two points. If there will be further complains about the last two (I know for sure that C is ridiculous to cap and D is really cramped) I'll focus on them in later versions.
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