pocciya

PL pocciya a4

Joseph joestar

L1: Registered
Aug 5, 2019
38
3
does it almost feel like nothing changed at al?

Honestly, it's been like half a year since I did... anything, for that matter. I don't remember what was happening in a1, and I felt like it needed some changes nontheless...

So I remade it. Basicly
Because it seems reasonable.

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Joseph joestar

L1: Registered
Aug 5, 2019
38
3
- the "sentry room" on the left from the point got opened from one side to encourage going inside for blu
- the right white... structures before A got risen up, again in hopes that blu would have some advantage
- the B section of the map got slightly widened
- the B sideroute on left got risen up
- near B a ramp from the bottom to the other side was added.
- the flank door near B was slightly changed

C and D weren't realy toutched upon, I want to firstly focus on the first two points. If there will be further complains about the last two (I know for sure that C is ridiculous to cap and D is really cramped) I'll focus on them in later versions.

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Joseph joestar

L1: Registered
Aug 5, 2019
38
3
- In A area a big door was added, the intention is to initially block sightlines and encourage blu to use the right flank route
- The bottom door to B flank was deleted, since it mostly allowed reds to take control of it and basicly deny it for blu
- The building in C has expanded further to the cliff. It's supposed to be a high flank for blu
- C got slightly bigger
- the room right from B got bigger

D wasn't touched now. I'll definetly change it, since it's just a one big issue. I'm debating between simply resizing it better and completely redesigning it. I still need to think about it.

That's all I remember. Let's hope I didn't set setup time to 15 seconds again

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