PLR_Manufactorium Questions/ Ideas

Discussion in 'Mapping Questions & Discussion' started by honorum646, Oct 17, 2009.

  1. honorum646

    honorum646 L6: Sharp Member

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    Ok, so I have this idea for a PLR map. The base structure is one neutral control point, with two payload tracks/carts.

    I've written down the basic plan of gameplay in my map. It is as follows: Neutral Point (Now referred to as "Point A") is up for grabs 30 seconds into the start of the match. This point is key to defining the "attacker" versus the "defender".

    After "A" is captured. - A bomb will be "built" for the team who captured "Point A". (Now referred to as "the attackers"). From there on, the cart must be pushed along the tracks (normal pl maps). The key feature is that the middle control point will be the "power" for the cart, allow that team to push their cart, that is, unless the team that didn't capture the point (the defenders) force into the centre point and capture it back.

    If centre point is captured by defenders - Attackers cart is halted, defenders "build" a bombcart, and proceed to push their cart. (Attackers, become defenders, and vice versa).

    After the first pl point is captured by either team - Point "A" locks down, not allowing recapture of cart. Attackers are given more convenient spawnroom.

    After PL point two is captured - Defenders lose, attackers win. (As per normal pl).

    If pl point two is not captured by end of round, defenders win, attackers lose. (As per normal pl).

    Now, i'm looking for some of those entity/trigger geniuses to help me out with the logic here. I figured that I could have the normal PLR display at the bottom of the screen, with the centre point in a relatively raised position, maybe with some custom billboard or sign telling you which way the power is running.

    Any help/comments on my ideas, would be highly appreciated
     
  2. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Sounds like a variant/complication of pl_waste
     
  3. honorum646

    honorum646 L6: Sharp Member

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    Frankly, I don't really think it is. I guess it's similar because they both are variants on standard payload maps.
     
  4. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Well his is a single cart that starts in the middle and can be pushed both ways.
    Yours is two carts that start in the middle and can be pushed by whoever holds the middle.

    Different yes, but it seems like the same concept achieved through different means. I suppose yours does have the part where it turns into a one way battle, but I won't comment on that since how well it works would depend on the map.

    That said, you won't be able to get the middle point displayed as a normal hud icon while using either of the two PL huds.

    What do you know about setting this stuff up? None of it really sounds all that complex. I would approach it as a standard PLR setup, and just enable/disable the cart capture zones based on the ownership of the control points.
     
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  5. honorum646

    honorum646 L6: Sharp Member

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    Wow, you know what? This is exactly why I posted this, because I was looking for such a complex answer.

    The only thing, how would I do the point master? Seeing as the win isn't influenced by the cp, would I just leave the cp master out? Something like this: One cp with all the necessary triggers, without the master. And an Output of On Cap team 1, disable "team two cart zone"/enable "team one cart zone", and vice versa?
     
  6. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Well, PLR awards victories by using different group indexes for the CPs. This is also what tells the hud to separate them onto the two tracks. Seeing as you have a "shared" point I'm not sure how you would do this.
    One option might be to use two CPs at the middle point, X and Y, one in each group index, but make Y invisible and only have a capture zone for X. Then have X directly send ownership inputs to Y. This should then allow for normal PLR victory conditions such that when either team gets to point B they own all three points in their group index.
     
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  7. honorum646

    honorum646 L6: Sharp Member

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    That makes sense, so then when they own the middle point (say R1 for Red, B1 for Blu) They would have all three points. R1, R2 (#1 pl point), and R3 (#2 pl point). That's should work. I'm just gonna do a basic run of this, and make it work, (before I actually start the map portion). Thanks for the help. I'll post any further problems here, instead of making a new post.