- Apr 9, 2008
- 1,706
- 1,491
PLR, the cart, and 3 people!
I have this problem with the carts in my PLR map. Whenever there are 3 or more people at the cart as the round begins, the cart will not move until everybody leaves except 2 people. After this any number of people can push the cart.
I'm using the exact same setup as found in Boojum's gametype library and have been able to reproduce the same problem there as well.
Here's a console log of all the outputs sent from the round timer upon setup finishing.
Here's a side-by-side comparison of the 2 pushzones in Hammer.
BLU Cart | RED Cart
Halp.
EDIT: It happens with both carts. I've ran the same test on Cornfield and I get the same outcome with both carts.
I have this problem with the carts in my PLR map. Whenever there are 3 or more people at the cart as the round begins, the cart will not move until everybody leaves except 2 people. After this any number of people can push the cart.
I'm using the exact same setup as found in Boojum's gametype library and have been able to reproduce the same problem there as well.
Here's a console log of all the outputs sent from the round timer upon setup finishing.
Code:
(50.06) output: (team_round_timer,plr_timer) -> (plr_timer,Disable)()
(50.06) output: (team_round_timer,plr_timer) -> (plr_siren,PlaySound)()
(50.06) output: (team_round_timer,plr_timer) -> (plr_blu_pushzone,Enable)()
(50.06) output: (team_round_timer,plr_timer) -> (plr_red_pushzone,Enable)()
(50.06) output: (team_round_timer,plr_timer) -> (plr_setupgate_relay*,Trigger)()
(50.06) input plr_timer: plr_timer.Disable()
(50.06) input plr_timer: plr_siren.PlaySound()
(50.06) input plr_timer: plr_blu_pushzone.Enable()
(50.06) input plr_timer: plr_red_pushzone.Enable()
(50.06) input plr_timer: plr_setupgate_relay_s1.Trigger()
(50.06) output: (logic_relay,plr_setupgate_relay_s1) -> (s1_red_setupgate*,Open)()
(50.06) output: (logic_relay,plr_setupgate_relay_s1) -> (s1_blu_setupgate*,Open)()
(50.06) input plr_timer: plr_setupgate_relay_s2.Trigger()
(50.06) input plr_setupgate_relay_s1: s1_red_setupgate_4_bottom.Open()
(50.06) input plr_setupgate_relay_s1: s1_red_setupgate_4_top.Open()
(50.06) input plr_setupgate_relay_s1: s1_red_setupgate_3_bottom.Open()
(50.06) input plr_setupgate_relay_s1: s1_red_setupgate_3_top.Open()
(50.06) input plr_setupgate_relay_s1: s1_red_setupgate_2_bottom.Open()
(50.06) input plr_setupgate_relay_s1: s1_red_setupgate_2_top.Open()
(50.06) input plr_setupgate_relay_s1: s1_red_setupgate_1_top.Open()
(50.06) input plr_setupgate_relay_s1: s1_red_setupgate_1_bottom.Open()
(50.06) input plr_setupgate_relay_s1: s1_blu_setupgate_4_bottom.Open()
(50.06) input plr_setupgate_relay_s1: s1_blu_setupgate_4_top.Open()
(50.06) input plr_setupgate_relay_s1: s1_blu_setupgate_3_bottom.Open()
(50.06) input plr_setupgate_relay_s1: s1_blu_setupgate_3_top.Open()
(50.06) input plr_setupgate_relay_s1: s1_blu_setupgate_2_bottom.Open()
(50.06) input plr_setupgate_relay_s1: s1_blu_setupgate_2_top.Open()
(50.06) input plr_setupgate_relay_s1: s1_blu_setupgate_1_top.Open()
(50.06) input plr_setupgate_relay_s1: s1_blu_setupgate_1_bottom.Open()
(50.07) input plr_setupgate_relay_s1: plr_setupgate_relay_s1.EnableRefire()
Here's a side-by-side comparison of the 2 pushzones in Hammer.
BLU Cart | RED Cart
Halp.
EDIT: It happens with both carts. I've ran the same test on Cornfield and I get the same outcome with both carts.
Last edited: