- Apr 12, 2008
- 157
- 14
I'm sure there are many ways to make these.
I've been suggested to use trigger push and func_conveyor with a func_door_rotating (if you want it to look like a catapult)
I was also directed to a prefab on FPSBanana that was a conveyor type launcher.
Here I'd like to discuss what do you think the best way to make a player launcher would be? Using push or conveyor? Or is there something else that could make it work?
I would think a simple design would work best, and I am frustrated there is no "Force Open" for rotating doors. Why have force close without the other? I've also thought of possibly parenting something to a func_door_rotating to make it push you.
I've been suggested to use trigger push and func_conveyor with a func_door_rotating (if you want it to look like a catapult)
I was also directed to a prefab on FPSBanana that was a conveyor type launcher.
Here I'd like to discuss what do you think the best way to make a player launcher would be? Using push or conveyor? Or is there something else that could make it work?
I would think a simple design would work best, and I am frustrated there is no "Force Open" for rotating doors. Why have force close without the other? I've also thought of possibly parenting something to a func_door_rotating to make it push you.