pl_whiteforest

Hellfire

L9: Fashionable Member
Jul 9, 2008
601
142
Make every prop_dynamic that doesn't move a prop_static

yeah,ive done it,thx)

being a novice in map development i have some Q on errors i found in compiling log.
oh please explain if u know how 2 fix
:bored:


** Executing...
...
(blah blah)
...
done (0)

*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!

Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
..
(blah)
..
Placing detail props : 0...1...2...3...4...5...6...7...8...9..Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
...
(tons of this error)
...
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!


** Executing...
...
(blah blah blah)
...
150642 patches after subdivision

light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of
...
(tons of the same type errors)
...
0.000000
light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000

can't solve quadratic for light 112.000000 112.000000
can't solve quadratic for light 112.000000 112.000000
...
(lots of same errors)
...
can't solve quadratic for light 112.000000 112.000000
can't solve quadratic for light 112.000000 112.000000

WARNING: light_spot at (4176 2349 1030) has outer angle larger than 90 degrees! Clamping to 90...
can't solve quadratic for light 695.000000 695.000000
WARNING: light_spot at (4134 2993 1031) has outer angle larger than 90 degrees! Clamping to 90...


146 direct lights

(blah blah)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
..
(blah)
..
make_triangles:calc_triangle_representation: Cannot convert

BTW here is the concept layout)))
file.php
 
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Hellfire

L9: Fashionable Member
Jul 9, 2008
601
142
first screensots of 3rd part

build pre-35 (14/03 16.00)

(still lots of work on 3rd part,this is kind of layout)

file.php


file.php
 
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Vigilante212

L420: High Member
Dec 21, 2008
481
33
--------------------------------------------------------------------------------

Quote:
Originally Posted by AWESOME-O
Make every prop_dynamic that doesn't move a prop_static

yeah,ive done it,thx)

being a novice in map development i have some Q on errors i found in compiling log.
oh please explain if u know how 2 fix


** Executing...
...
(blah blah)
...
done (0)

*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags! (I believe all of valves skyboxes do this)
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!It still gives default cubemaps if you have a cubemap
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.I believe this means displacement edges are overlapping look at all your displacments.
Finding lightmap sample positions...
..
(blah)
..
Placing detail props : 0...1...2...3...4...5...6...7...8...9..Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!Not sure what this is
...
(tons of this error)
...
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!


** Executing...
...
(blah blah blah)
...
150642 patches after subdivision

light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000This has to do with your light spots they need to have a 50% fade distance of less then the 0% and the 0% fade distance is the maximum distance the light will emit at. EXP set 50% to 300 and 0% to 500 youll get a soft glow past the 300 mark youll see the orange circle
light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of
...
(tons of the same type errors)
...
0.000000
light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000

can't solve quadratic for light 112.000000 112.000000
can't solve quadratic for light 112.000000 112.000000
...
(lots of same errors)
...
can't solve quadratic for light 112.000000 112.000000
can't solve quadratic for light 112.000000 112.000000

WARNING: light_spot at (4176 2349 1030) has outer angle larger than 90 degrees! Clamping to 90...This has to do with light spots the maximum outer angle can only be 89
can't solve quadratic for light 695.000000 695.000000
WARNING: light_spot at (4134 2993 1031) has outer angle larger than 90 degrees! Clamping to 90...


146 direct lights

(blah blah)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
..
(blah)
..
make_triangles:calc_triangle_representation: Cannot convertThis just means your vvis cant complete so your lighting wont show up properly in the map.




Also if you post your compile log here http://www.interlopers.net/errors/index.php itll tell you what your errors mean and usually how to fix them.
 

Hellfire

L9: Fashionable Member
Jul 9, 2008
601
142
Also if you post your compile log here http://www.interlopers.net/errors/index.php itll tell you what your errors mean and usually how to fix them.

link broken:

Not Acceptable

An appropriate representation of the requested resource / could not be found on this server.

Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.
 

Hellfire

L9: Fashionable Member
Jul 9, 2008
601
142
changelog for pre-b35 updated on firs page.

new shot:
file.php
 

Hellfire

L9: Fashionable Member
Jul 9, 2008
601
142
as the recent test showed up some MAJOR proplems in the map,ive ended the development of b35,and started b36 which will bring massive geometry changes, tonns bugfixes and some more. see changelog on 1st page
 

Hellfire

L9: Fashionable Member
Jul 9, 2008
601
142
guys,i think im giving up... i spent 3 months making this map,and last 2 weeks trying to make light ok and cubemaps working. but evry new try just made the map look worse and worse. every1 ive asked 4 help could not help me. so nowq im thinking of just uploading the .vmf and go play nice community maps
 

Mar

Banned
Feb 12, 2009
607
63
Well, don't give up unless it's really broken, and if you do, think of all that you learned from this map and apply to it to a new, better one.
 

Hellfire

L9: Fashionable Member
Jul 9, 2008
601
142
i eveen can give u .vmf if u will rly try to help...
 

Mar

Banned
Feb 12, 2009
607
63
Well, just upload the map, and in the compressed folder have the .vmf and bsb. It's pretty easy, just compress both versions.
 

Hellfire

L9: Fashionable Member
Jul 9, 2008
601
142
development process up and running. with a fresh look and a new coffee machine everything seem not to be so bad. moreover moved to windows seven 7057 and reloaded Steam and Source SDK. it solved lots of issues

BTW WHY CANT I ADD ANY NEW POSTS?
 
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